
Creative Director
Greater New York City Area

Creative Director
Greater New York City Area
1 more...
Creative Director in the fields of interactive publishing, electronic learning and educational management.
User centered design for learning and educational management.
Implementation of technology in product design.
Kid friendly interface design for games and interactive learning activities.
High level conception of technology user interaction.
Creative visualization of complex data and process.
Problem solving with visual thinking.
Universal Design.
Sustainable Design.
(Privately Held; Computer Software industry)
November 2006 — Present (3 years 1 month)
Provide design direction and visual concepts for Wireless Generation products and services.
Wireless Generation creates innovative tools, systems, and services that help educators teach smarter. With its mobile assessment software, the company invented a better way to give classroom assessments and make data-based instructional decisions. Now Wireless Generation has broken new ground with technology that analyzes student data and customizes curriculum to individual learning needs. Wireless Generation also builds large-scale data systems, such as New York City’s ARIS, that centralize student data and give educators and parents unprecedented visibility into learning. A Web 2.0 collaboration and knowledge network for educators propagates proven approaches across schools. Wireless Generation currently serves more than 200,000 educators and 3 million students.
(Photography industry)
May 2005 — Present (4 years 7 months)
Building a Creative Commons library of photographs and videos to chronicle the living and breathing New York City from a street level.
(Educational Institution; Higher Education industry)
September 1998 — Present (11 years 3 months)
(Public Company; SCHL; Publishing industry)
1999 — May 2006 (7 years )
Provided creative direction for eScholastic online products, primarily for Scholastic.com and it's commerce extensions.
Lead and directed a team of designers and several external design vendors to develop online products, ranged from awards winning sites for kids, teachers and parents, readers community sites, to profitable commerce sites.
(Non-Profit; 11-50 employees; Public Relations and Communications industry)
2003 — 2004 (1 year )
Provided technology insights to the editors of The Toy Industry Association and Technology Access Program.
(Non-Profit; 51-200 employees; Broadcast Media industry)
1996 — 1999 (3 years )
Provided creative directions for a PBS affiliated website; thirteen.org. Developed online products as companion for shows the likes of NATURE, Great Performances & Religion & Ethics.
Involved in the early conception of PBS Interactive Digital Television by developing several interactive TV concepts for PBS Broadband Roadshow.
(Computer Games industry)
1994 — 1996 (2 years )
Designed, art directed and project managed series of awards winning interactive CD-ROMs Scholastic's The Magic School Bus Explores franchise for Microsoft Kids.
(Public Company; Marketing and Advertising industry)
1993 — 1994 (1 year )
Developed key concepts presentation using both interactive and linear story telling.
Technology in Education, Children and Technology, Technology and Arts, Toy Design, Industrial Design, Transparent Interface, Invisible Computing, Visual Thinking, Sustainable Design, Molecular Biology, Electronic Ink, Photography.
ACM SIGGRAPH, ACM SIGCHI, Technology and Ethics Working Research Group at YALE, Toy Industry Association, World Future Society, TED
New York, A Photographic Album, Published by Universe Publishing, 2009
The Art of Boxing, Photography Group Show, 2008
Life Defined Design, Photography Solo Show, 2007
Parent Choice Gold Award, 2006
Webby Award for Best Children Site, 2001
People's Voice Award for Best Kids Site, 2000
Parent's Choice Silver Honor Award, 1999
PBS Communications Award, 1998
Media & Methods Awards Portfolio, 1996
Gold Award for Elementary Software from the National Parenting Publications Awards (NAPPA), 1995
Club Kidsoft Kids' Choice Award for Best Software, 1995
CODIE for Educational Software, 1994