
Environment Artist at Sony Computer Entertainment America
San Francisco Bay Area

Environment Artist at Sony Computer Entertainment America
San Francisco Bay Area
(Public Company; SNE; Computer Games industry)
October 2009 — Present (2 months)
* Create dynamic lighting setup and color per vertex generation for environments
* Manage the database of the 3D art assets to facilitate art production pipeline effectiveness and maintain ease in sharing, updating, and transferring assets across PlayStation®Home regions
* Create, clean, and optimize new and existing spaces within the world of PlayStation®Home. Troubleshooting collision issues, creating LODs, optimizing pre-existing assets, creation and manipulation of particle effects, assembling level and object assets, and creating new environments and game assets for use in PlayStation®Home.
* Liaises with first and third parties to evangelize best practices for art production in PlayStation®Home
* Contribute innovative solutions to art pipeline optimization
* Create original polygonal organic, architecture and humanoid models
* Generate photo-realistic textures and efficient UV-mapping
* Use dynamic lighting setup, color per vertex generation through strategic placement of lights or manual adjustment
(Privately Held; Internet industry)
September 2007 — March 2009 (1 year 7 months)
- Established foundations for visual and performance guidelines.
- Lead evolution of Vivaty Studio, pipeline and training materials for internal and external development.
- Coordinated with Chief Platform Officer and Marketing to develop the Vivaty Create Program which supports user created content for Vivaty Scenes as well Vivaty’s virtual economy.
- Prepared successful pitch presentations for business partners such as Target, Coke and Universal Music.
- Responsible for modeling, texturing, lighting and programming customizable features for environments and virtual set pieces.
- Aided in the design of product features such as goods for virtual economy.
- Aided in the design of product features.
(Public Company; HLF; Health, Wellness and Fitness industry)
February 2007 — December 2008 (1 year 11 months)
- Define and execute marketing strategies.
- Establish and maintain sales with clients
- Distribute and supervise inventory database.
- Recruit, manage and train distribution teams.
- Provide health and weight consultation
- Develop nutritional and fitness programs for clients.
(Self-Employed; Myself Only; Health, Wellness and Fitness industry)
January 2007 — January 2008 (1 year 1 month)
- Assisting others to achieve their health and fitness goals.
- Setting new challenges, pushing their physical boundaries.
(Privately Held; 51-200 employees; Computer Games industry)
September 2006 — February 2007 (6 months)
- Evaluation and selection of external art studios for outsourcing.
- Documented tools, technology and training materials to train offsite external developers.
- Established pipeline and processes for external development.
- Worked with department leads and director to develop schedules, technical needs, deliverables and project due dates.
- Managed and maintained asset tracking while providing input on improvements and optimizations.
- Provided all necessary reference and specifications for external development.
- Created and maintained a database of external art studios.
- Responsible for developing and running pilot tests of external vendors.
(Privately Held; 51-200 employees; Computer Games industry)
December 2004 — September 2006 (1 year 10 months)
- Worked on developing art direction, design, and gameplay space for City of Heroes and City of Villains.
- Responsible for concept, design, model and texture creation as well as shaders and lighting for environments.
- Coordinated with team leads for scheduling of City of Heroes and City of Villains.
- Developed and documented tools and technology for Cryptic Engine.
(Privately Held; Computer Games industry)
March 2001 — February 2004 (3 years )
- Started as Terrain Artist which evolved into a 3D Environment Artist.
- Created models and textures for environments.
- Collaborated in design and layout of world & city environments.
Bodybuilding, Herbalife, Project Management, Nutrition, Yoga, Videogames, Art, Game Development, Personal Training, Mobile Games, Casual Games, MMOs, Technology
International Game Developers Association (IGDA)