
3d Artist at MkIII Design
Reading, United Kingdom

3d Artist at MkIII Design
Reading, United Kingdom
13 Years experience in 3d Modeling & texture creation.
Lead Artist experience since May 2008. Currently Carrying out Freelance work, and creating content for sale.
Carried out Low & high polygon 3d Modelling, textures & UV Mapping for games, broadcast & film.
Worked on 9+ published games. Most recent major titles being all multiplayer characters for Might & Magic Dark Messiah. Level & content creation for Zubo Blip at EA BrightLight studio.
Created detailed models for 6+ TV, ride, & film projects as well as related freelance work, and models for general sale. Most recently created models & textures for the TV Series Tank Overhaul by Windup Filmworks & Content for Ford Kuga "Blank Canvas" TV ad.
Main Software used:
Lightwave 3D, Luxology Modo, SoftImage XSI, Maya, 3dsMax, Photoshop, 3DCoat.
Use of various in-house tools, and Unreal3 Editor.
Looking for further experience in Games, TV, film or simulation. Especially that which involves high poly detailed modeling. Reliable remote work carried out.
Accurate 3d model making from drawings or other reference material. Especially military hardware.
Experience of Military life & discipline, and military aircraft.
Character & creature modeling & texturing.
(Computer Games industry)
May 2009 — Present (7 months)
Freelance 3d Modelling & texturing.
high quality models for broadcast, film, games or print.
(Computer Games industry)
April 2008 — May 2009 (1 year 2 months)
Lead Art and Character creation. Contract cut short due to lack of funding.
(Sole Proprietorship; Myself Only; Computer Games industry)
July 2007 — April 2008 (10 months)
Freelance Senior Artist providing a wide range of 3d artwork for games, simulation, film & TV production, including high & low polygon model making, UV mapping & texture creation.
Latest Jobs:
Level building for Zubo Blip at EA Games Guildford.
Lead Artist & Character creation for Working As Intended
(Public Company; 51-200 employees; Computer Games industry)
September 1998 — July 2007 (8 years 11 months)
Carry out a wide range of Game related 3d work including low & high polygon character, vehicle, & other assets.
UV mapping, creation of texture maps for all types of mesh.
(Privately Held; 11-50 employees; Computer Software industry)
January 1997 — September 1998 (1 year 9 months)
3d Artist for visual systems & simulation products.
(Public Company; 51-200 employees; Airlines/Aviation industry)
January 1990 — July 1996 (6 years 7 months)
Leading Hand, Airframes / Engines fitter. For Mod contract servicing Bulldog & Chipmunk Aircraft for East Midlands University Air Squadron (RAF).
(Government Agency; 10,001 or more employees; Military industry)
November 1978 — March 1989 (10 years 5 months)
First & Second line Servicing of various aircraft types including Wessex, Puma & Chinook Helicopters. Buccaneer, Hunter, Tornado GR1, & Jaguar fixed wing. Engine bay work on Spey engine.
First Line Nato Cross Servicing of F-16, F-104, F-5, F-4, AlphaJet, Mirage V & Jaguar.
Plus Visiting Aircraft Flight duties covering any aircraft type.
Btec CEU ONC equiv 1994 — 1996
Program design, C++, AI & Database Programming course.
3d modeling. Sci-fi books & film. Computer Games. Military modeling. History and Archeology. PC Maintenance, learning to play guitar, and D.I.Y.