ID Program manager at Hewlett Packard
Greater San Diego Area
ID Program manager at Hewlett Packard
Greater San Diego Area
Trained as an architect, a 15+ years career has moved me through Architecture, Interior Design, Services, Products and Graphics.
My most recent position is also adding a deeper business perspective to my dynamic list of angles.
Industrial design, with proven track record of successful products, able to deliver and prioritize in unusually tight or challenged conditions (schedule, scope or resources). Relevant experience also in Interior and graphic design, Experience and Service Design, Design team leadership and mentoring, External vendor management and Design tuition.
(Public Company; 10,001 or more employees; Consumer Electronics industry)
January 2004 — Present (5 years 11 months)
•Overlooking the development of one family of products throughout product life cycle, and trying to define a more efficient Design practice in the team. (Product family doubled in 3 years; in 2006 alone estimated roughly $ 750K in savings)
•Responsible for leading Industrial Design, translating Marketing needs into action plans, defining design language guidelines, managing outside vendors, identifying and solving problems with other teams in the R&D community.
•Leading formal and informal off-cycle explorations to foster innovation in the business unit
•In parallel working on Company-wide initiatives and alignment projects
(Sole Proprietorship; 1-10 employees; Design industry)
May 1998 — December 2003 (5 years 8 months)
•Design consultancy and contract design outsorcing. ID, Graphic design, interior and exhibit design.
•Conslutancy had flexible teams varying based on workload.
•In parallel providing support to more estabilished design firms, like MH Design and Guido Venturini design.
•Also, part time tutor or workshop assistant in Design and Communication schools like Politecnico di Milano, Universita' del Progetto or Instituto Europeo di Design.
(Computer Games industry)
January 1998 — March 2000 (2 years 3 months)
As part of a small, unstructured video game development startup, my role was multifaceted, and was mainly focused on the creative team, enabling the game design process and making sure that the output of the design team was in line with the requirements of the development team.
(Design industry)
January 1997 — April 1998 (1 year 4 months)
I overlooked the development of pretty much any project being handled by the firm while I was there, giving creative input but most importantly supporting the development in tight collaboration with Client companies.
I also converted the firm work flow to achieve greater efficiency and to make sure that end results were true to design intent.
Clients were mostly design-driven companies like Alessi, Magis, Cassina, Flos and so on.
(Design industry)
February 1995 — January 1997 (2 years )
Team work developing products for ARISTON (Merloni home appliances, one of the biggest in Europe), plus concept exploration and design strategy definition
Developing products, from concept to mold, for MH WAY (bags and accessories), VESPA scooters (bags and sunglasses), WMF (tableware) and many more.
(Architecture & Planning industry)
September 1993 — March 1995 (1 year 7 months)
working on a number of architectural projects, ranging from residential apartment complexes to vacation homes, to public buildings (schools) and parks
Joint Bachelor/Master program , Architecture/Design , 1987 — 1992
My kids, surf, skate, snowboard, science, art, travels, people, comics, documentary films, cinema.
-Patents awarded for several HP products
-Invited to design for the "Digitalprint 2003" exhibition at the "Triennale di Milano" during the Milan Design Week
-Several products with recognitions from the press, articles, cover stories, some products displayed in design museums around the world