Mike Safianoff

Current
  • Character Animator at Industrial Light and Magic
Past
  • Character Animator at Reel FX
  • Character Animator at Lightstream Animation
  • Character Animator at Tippett Studio
  • Character Animator at Snoot Entertianment
  • Character Animator at EA Tiburon
  • animator at buzzie productions
  • Freelance Animator/Rigger at Humanew LLC
  • freelance animator at Tronic
  • animation intern at curious pictures
  • animator at Dinometrics
Education
  • Animation Mentor
  • Pratt Institute
Connections
163 connections
Industry
Animation
Websites

Mike Safianoff’s Summary

stuff mover


Mike Safianoff’s Experience

  • Character Animator

    Industrial Light and Magic

    (Animation industry)

    November 2009Present (1 month)

    Run of show animator on Iron Man 2

  • Character Animator

    Tippett Studio

    (Privately Held; Motion Pictures and Film industry)

    March 2009October 2009 (8 months)

    Run of show animator on Cats and Dogs 2: The Revenge of Kitty Galore

  • Character Animator

    2K Games

    (Public Company; TTWO; Computer Games industry)

    September 2008March 2009 (7 months)

    Character animator on Bioshock 2
    Main duties were plasmid and weapon player combat animation
    worked heavily with programmers and gameplay design

  • Professor of Computer Animation

    Expression College

    (Educational Institution; Entertainment industry)

    October 2007December 2008 (1 year 3 months)

    Taught animation 1 for a little less than a year while also freelancing. I got tired of frequently having 2 or more jobs at once so since sept 08 I just teach 1 day per term in Expression's current industry techniques class

  • Character Animator

    Reel FX

    (Privately Held; Animation industry)

    February 2008June 2008 (5 months)

    Remote Character animator on Open Season 2

  • Character Animator

    Lightstream Animation

    (Animation industry)

    September 2007November 2007 (3 months)

    Contract Animator on a pitch for Lightstream's first animated feature.
    Character development tests as well as production shots for a promotional sequence.

  • Character Animator

    Tippett Studio

    (Privately Held; 51-200 employees; Animation industry)

    April 2007September 2007 (6 months)

    Run of show Animator for the film adaptation of The SpiderWick Chronicles.
    Completed seven shots featuring creature animation and dialog driven performance.
    Shots ranged from massive goblin hordes, to smaller hordes of goblins, and some close ups of single characters.

  • Character Animator

    Snoot Entertianment

    (Animation industry)

    December 2006April 2007 (5 months)

    Animator on the independent feature film Battle for Terra, released May 1st 2009
    Responsible for about 10 seconds of finished animation per week

  • Character Animator

    EA Tiburon

    (Public Company; 501-1000 employees; ERTS; Animation industry)

    August 2005November 2006 (1 year 4 months)

    Note: For all but my last two months I was also a student at AnimationMentor.com

    Second level (associate) Character Animator.
    Animated in game character move sets for about six months, then was brought onto the cinematics team.
    Worked closely with the art director and the various Senior Animators/Animation Director(s) attempting to get the cinematics done in some sort of presentable way.
    Gameplay went under several "design changes" and most of what I did for in game got cut, as did about half of the cinematic work I did.
    Before I moved on I did some small bits of pre-viz for NFL Tour, and learned Motionbuilder a wee bit.

  • animator

    buzzie productions

    (Privately Held; 11-50 employees; Animation industry)

    March 2005August 2005 (6 months)

    Note: For all but the first month I was also a student at AnimationMentor.com

    Did a lot of animation in not a lot of time for the direct to DVD feature Furby Island.
    Human and creature animation, if you could even call it animation.

  • Freelance Animator/Rigger

    Humanew LLC

    (Privately Held; 1-10 employees; Animation industry)

    April 2005May 2005 (2 months)

    Note: I was a full time student during this job, I did most of the work from home

    Rigged 3 characters for a very restricted game engine, which was later thrown out in favor of a much better system that I had nothing to do with. Did some animation along the way. All the rigs had to be prepped for mo cap injection, but other than set up I kept my hands clean of anything motion capture.

  • freelance animator

    Tronic

    (Privately Held; 1-10 employees; Animation industry)

    October 2004October 2004 (1 month)

    Note: I was a full time student during this job

    Came at pretty much the last second and provided all the needed animation for a 30 second MTV the magazine commerical, with four characters. In a weekend.

  • animation intern

    curious pictures

    (Privately Held; Animation industry)

    June 2003September 2003 (4 months)

    Note: I did this job over the summer between my junior and senior year.

    I was an intern, and all that entails. Did a lot of animation it wasn't worth paying anyone to do...mainly for a planetarium project called "Sonic Vision" and a Kids Next Door 3D short for Cartoon Network

  • animator

    Dinometrics

    (Animation industry)

    June 2003August 2003 (3 months)

    Note: I did this job over the summer between my sophomore and junior year.

    I was brought on to do some very light animation (think layout), but no one told me, so my first pass was full animation, and no one stopped me. It was a telecommute job, and I never saw the final product, which was for a museum exhibit in Georgia. I did a little over a minute of animation with a Titanus skeleton (which I "rigged") and the plan was you could press a button that would display the bones, muscles, or skin and you could watch the short that way. Included shots of the herd, protection of territory, and basic behaviors.


Mike Safianoff’s Education

  • Animation Mentor

    advanced animation technique 20052006

  • Pratt Institute

    BFA , computer graphics , 20002004

    Lets just say I am continuing my education...


Additional Information

Mike Safianoff’s Websites:

Mike Safianoff’s Interests:

Stuff that moves

Mike Safianoff’s Groups:

  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com)

Mike Safianoff’s Honors:

Living proof evolution has petered out...


Mike Safianoff’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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