
Digital Artist and Designer
Greater New York City Area

Digital Artist and Designer
Greater New York City Area
l'm a designer and digital artist with extensive experience in creating online, print, and broadcast identity and content for advertising and media companies.
Assembly of photographs, artwork and typography concepts for high-profile brands and advertising campaigns.
Creation of layered images with persons, skin, makeup, clothing, hair, objects, environments, textures, interfaces.
Color-correction, optimization, and finalization of high-resolution art for use in print, web, game, and broadcast media.
Technical expertise to install, maintain, support, instruct and operate all design studio hardware and software.
(Design industry)
July 1992 — Present (17 years 5 months)
2004
Referenced in college textbook:
Reading Culture / Longman
2000
Published in design anthology:
Searching for the Perfect Beat / Earthprogram
1999
Featured in documentary film:
Better Living Through Circuitry / Cleopatra Films
1997
Published in design annual:
365 AIGA Year in Design / AIGA
1997
Added to museum collection:
National Design Museum / Smithsonian Institution
(Public Company; WPP; Marketing and Advertising industry)
1996 — 2009 (13 years )
ad conceptualization, photo composition, retouching, graphic design and mechanical production. accounts include DeBeers, Jet Blue, Kodak, Lipton, Rolex, Schick, Smirnoff, Wall St. Journal, and new business pitches.
(Public Company; HAVS.PA; Marketing and Advertising industry)
2006 — 2008 (2 years )
ad conceptualization, photo composition, retouching, graphic design and mechanical production. accounts include Schering-Plough, Sanofi-Aventis.
(Public Company; Marketing and Advertising industry)
2005 — 2008 (3 years )
ad conceptualization, photo composition, retouching, graphic design, microsites and mechanical production. accounts include GlaxoSmithKlein, Lilly, Roche, Wyeth.
(Privately Held; Entertainment industry)
2007 — 2007 (less than a year)
photo composition, retouching and graphic design for the collateral studio of an animation company.
(Design industry)
2006 — 2007 (1 year )
ad conceptualization, photo composition, retouching and graphic design. accounts include Maybelline.
(Public Company; COH; Retail industry)
2006 — 2006 (less than a year)
design and production of art and mechanicals for print advertisements, store catalogs, and architectural hoardings.
(Public Company; PUB; Marketing and Advertising industry)
2005 — 2006 (1 year )
ad conceptualization, photo composition, retouching, graphic design and mechanical production. accounts include Lancôme, Matrix.
(Animation industry)
2005 — 2006 (1 year )
animated character, pose, prop, keyframe and scene design. programs include Nickelodeon’s “Wonder Pets”, and Disney’s “Go, Baby!”.
(Public Company; Retail industry)
2002 — 2005 (3 years )
retouching fashion and product photographs featured in daily ads in “The New York Times”. photo composition for the store catalog “Bergdorf Goodman Magazine”. oversight of all technical operations, purchasing, installing and maintaining all hardware and software, network, peripherals, and data backup for a design studio of 15 workstations.
(Public Company; 51-200 employees; Marketing and Advertising industry)
2003 — 2003 (less than a year)
letterform construction of Coca-Cola’s “Real” and “La Verdad” logos.
(Public Company; 10,001 or more employees; WPP; Marketing and Advertising industry)
2002 — 2002 (less than a year)
photo composition and retouching. accounts include Philip Morris.
(Public Company; Marketing and Advertising industry)
2001 — 2002 (1 year )
ad conceptualization, photo composition, retouching, graphic design and mechanical production. accounts include Amgen, Pfizer, SmithKlein Beecham, Wyeth-Ayerst.
(Computer Games industry)
2000 — 2001 (1 year )
interface conceptualization and design for a web delivered videogame. responsible for all aspects of visual and audio environment creation, providing direction to designers and programmers.
(Privately Held; Information Technology and Services industry)
1999 — 2000 (1 year )
design of websites, interactive games, motion graphics, and music. accounts include Ralph Lauren, Whitney & Co., Prefer.com, Skoodles.com.
(Educational Institution; Higher Education industry)
1999 — 1999 (less than a year)
instructor in an AAS degree program. “Fundamentals of Digital Media", a class covering the basics of computers and design.
(Photography industry)
1999 — 1999 (less than a year)
photo compositing and retouching. calibration and perfect output of photo portfolios to an inkjet printer. accounts include Phillips, Sony, Lamisil.
(Public Company; ANSR; Information Technology and Services industry)
1999 — 1999 (less than a year)
design and production of websites, animated banners, and flash graphics. accounts include Gillette, IBM, Openlink, NFL.
(Public Company; Broadcast Media industry)
1998 — 1998 (less than a year)
design and layout of a weekly trade magazine.
(Public Company; IPG; Marketing and Advertising industry)
1997 — 1998 (1 year )
ad conceptualization, photo composition, retouching, and mechanical production in an advertising agency’s art studio. accounts include Coca Cola, Chase Manhattan Bank, Lóreal.
(Privately Held; Management Consulting industry)
1997 — 1998 (1 year )
design and layout of a corporation’s internal magazine "Compass".
(Marketing and Advertising industry)
1997 — 1997 (less than a year)
design and production of animated banners and web graphics. accounts include Chase Manhattan Bank, Prodigy Internet.
(Privately Held; Publishing industry)
1995 — 1996 (1 year )
design and production of point-of-purchase displays and trade advertisements for book releases.
(Graphic Design industry)
1994 — 1995 (1 year )
design of book advertisements. accounts include Random House, Times Books, Penguin, Workman Publishing.
(Privately Held; Publishing industry)
1994 — 1995 (1 year )
photo composition, retouching and design for a fashion and style magazine.
(Graphic Design industry)
1993 — 1994 (1 year )
art direction and design of flyers and advertisements for various nightclubs in the NYC area.
(Graphic Design industry)
1993 — 1994 (1 year )
one-on-one training with clients on graphics software. Installation and maintenance of all hardware and software, network, peripherals for a design workstation facility.
(Graphic Design industry)
1993 — 1993 (less than a year)
finalization and output of client files to printer devices, including large formats, matchprints, and separated color plate films for use in offset production. retouching, design, and graphics technical support.
(Educational Institution; Higher Education industry)
1989 — 1993 (4 years )
installation and maintenance of all hardware and software, network, and peripherals for a computer laboratory of 30 workstations. assisting professors in classroom demonstrations. resolution of technical issues for design students.
(Privately Held; Publishing industry)
1992 — 1992 (less than a year)
design and layout of Harper's BAZAAR “Calendar of Events” section, co-ordination of design and marketing departments.
non-matriculated classes focusing on web design applications 1999 — 1999
BFA program , product design, environmental design , 1989 — 1993
Magic, Art, Science ... harmony, beauty, design, Buckminster Fuller, Syd Mead, Lebbeus Woods, Ralph McQuarrie, Charles Renee Mackintosh, Bauhaus, Cocteau Twins, Jean Cocteau, Salvador Dali, my Cat
Member AIGA New York chapter
Work appears in “Mixing Messages: Graphic Design in Contemporary Culture”, an exhibit at the Smithsonian Institution National Design Museum, 1997.
Work appears in “Better Living Through Circuitry”, a documentary from Cleopatra Films, 1999.
Work published in “Searching for the Perfect Beat”, a design anthology from Earthprogram, 2000.
Work published in “Reading Culture", a college textbook from Longman, 2004.