Senior Programmer at Sidhe Interactive
New Zealand
Senior Programmer at Sidhe Interactive
New Zealand
See my website for details: www.metamal.com
Project management, programming, game design
(Privately Held; Computer Games industry)
May 2009 — Present (3 months)
Working on AI for Hot Wheels project.
(Computer Games industry)
May 2007 — February 2009 (1 year 10 months)
Working in the Tech Team on game engine and tools.
(Privately Held; 51-200 employees; Computer Software industry)
August 2006 — May 2007 (10 months)
Managing team of game programmers; game programming
(Privately Held; 51-200 employees; Computer Software industry)
November 2003 — August 2006 (2 years 10 months)
Developing 3D-engine for game-phones with hardware 3D-acceleration for Samsung Electronics.
(Privately Held; 11-50 employees; Computer Games industry)
February 2002 — November 2003 (1 year 10 months)
Developed AI and level editor for 3D racing game for Sony PlayStation 2
(Privately Held; 11-50 employees; Computer Games industry)
October 2000 — November 2001 (1 year 2 months)
Online 3D first person shooting game
(Privately Held; 51-200 employees; Internet industry)
February 2000 — September 2000 (8 months)
Internet portal system architecture design, project docs preparation for outsource developers, interaction with outsource developers on technical issues.
(Privately Held; 11-50 employees; Internet industry)
November 1999 — February 2000 (4 months)
Managing of company's internet-portal projects, marketing and technical analysis, work on routine technical issues.
(Privately Held; 1-10 employees; Computer Games industry)
December 1998 — November 1999 (1 year)
Private Wars (Real-time 3D tactical combat simulator of Special Forces with multiplayer game over Internet)
(Privately Held; 51-200 employees; Computer Games industry)
February 1997 — December 1998 (1 year 11 months)
Publishing, marketing analysis, financial planning and personnel management, outsource projects management, inner projects management, work on exhibitions
(Privately Held; 51-200 employees; Computer Games industry)
February 1996 — February 1997 (1 year 1 month)
Gathered a team of developers, started new department, marketing analysis, financial management, personnel management, inner projects management.
(Privately Held; 51-200 employees; Banking industry)
June 1994 — January 1996 (1 year 8 months)
Working on routine technical issues, purchasing of hardware, personnel management, developing of telebanking system for corporate clients.
(Privately Held; 11-50 employees; Computer Games industry)
October 1992 — May 1994 (1 year 8 months)
Programming, game design.
(Government Agency; 5001-10,000 employees; Oil & Energy industry)
March 1992 — September 1992 (7 months)
Systems for gathering and processing of telemetric data from remote systems, accounting programs.