
Animation Producer
Greater Los Angeles Area

Animation Producer
Greater Los Angeles Area
Game Credits:
• Band Hero (360/PS3) - Producer
• Guitar Hero 5 (360/PS3) - Producer
• Guitar Hero Metallica (360/PS3) - Producer
• Guitar Hero World Tour (360/PS3) - Assoc. Producer
• Guitar Hero: Aerosmith (360/PS3) - Assoc. Producer
• Gods and Heroes: Rome Rising (PC) - Asst. Producer
• Urbz: Sims in the City (PS2/Xbox/GC) - Animator
• Lord of the Rings: The Thrid Age (PS2/Xbox/GC) - Animator
• Project Troubleshooting
• Team Leadership
• Project Scheduling & Management
• Game Systems & Mechanics
• Game Play Tuning & Balance
• Game Design & Documentation
• Comprehensive Internal Development Knowledge
(Public Company; ATVI; Computer Games industry)
February 2009 — Present (6 months)
Manage Cinematics, Motion Capture and in-game Animation Teams. Supervise localization for all main Guitar Hero SKU's.
(Public Company; ATVI; Computer Games industry)
November 2007 — February 2009 (1 year 4 months)
Working on Guitar Hero Projects. Managing Cinematics, Motion Capture and Animation Teams. Manage localization for all main Guitar Hero SKU's.
(Privately Held; 51-200 employees; Computer Games industry)
November 2005 — September 2007 (1 year 11 months)
Worked on an unreleased AAA massive multi-player online game, Gods and Heroes: Rome Rising. Maintained all documentation pertaining to the animation and character art teams. Assisted the Producer with team management, monitoring progress, and maintaining daily schedules and tasks. Identified critical tasks and redirected work as needed. Contributed with creating marketing materials and promotional videos. Managed outsourcing contracts and bids for character creation.
(Privately Held; 51-200 employees; Computer Games industry)
April 2005 — October 2005 (7 months)
Animated human characters for Gods and Heroes: Rome Rising. Modeled weapons and armor for characters in the game. Created tracking documents for the art teams. Process, setup and implement assets into the game engine. Self-motivated, team player throughout pre-production to support the art team.
(Privately Held; 11-50 employees; Animation industry)
July 2004 — October 2004 (4 months)
Simulated cloth and hair animation rig setups in Maya 6, and animated biped figures. Cleaned up motion capture for cinematic scenes on Lord of the Rings: the Third Age. Setup, and Animated cameras on the ending cinematic of Urbz: Sims in the City. Helped implement the entire network with Smedge and Muster for Mental Ray rendering.
B.S. , Media Arts and Animation , 2001 — 2004
Art, Movies, Drawing, Animation, Music, Lacrosse, Surfing, Sports, Computers, Graphic Design, Traveling