Matt Hughson

Matt Hughson

Software Engineer at Radical Entertainment

Canada

Current
Past
  • Software Engineer at Electronic Arts
  • Course Instructor at Computer Master Institute of Technology
  • Software Engineer at InSprite Interactive
Education
  • Full Sail Real World Education
Connections
90 connections
Industry
Computer Games
Websites

Matt Hughson’s Summary

Software engineer with a strong focus on game development and production.

Matt Hughson’s Specialties:

• C/C++
• OpenGL and DirectX
• Lua and ActionScript
• Flash
• Extensive experience with various data structures
• MFC, Windows GDI, and network sockets
• AI (State Machines, Path Finding, Genetic Algorithms,
and Neural Networks)
• RenderWare and GameBryo.
• Written multiple game documents and project schedules
• Survived Crunch Time working 70+ hours a week to meet Milestones
• Ability to not only perform these skills, but to teach them to others


Matt Hughson’s Experience

  • Senior Software Engineer

    Radical Entertainment

    (Privately Held; 201-500 employees; Computer Games industry)

    April 2007Present (2 years 4 months)

    • Responsible for creating an entire front-end system, on top of flash, from scratch. All in-house game teams have since adopted the system.
    • Using the front-end system described above developed a customizable online lobby solution for all in-house game teams to use. It was the company’s first foray into the online space.
    • Developed for Xbox 360, PS3 and Windows.

  • Software Engineer

    Electronic Arts

    (Public Company; 5001-10,000 employees; ERTS; Computer Games industry)

    August 2005April 2007 (1 year 9 months)

    • Worked with an established code base to implement new and engaging online features for almost every sports title developed by EA (Madden, FIFA, etc) for both the XBOX and PlayStation 2.
    • Wrote code and scripts to interface with professional third party programs, such as Flash, to provide the freedom artists need to create truly breathtaking assets but without sacrificing functionality.

  • Course Instructor

    Computer Master Institute of Technology

    (Media Production industry)

    September 2004July 2005 (11 months)

    • Designed entire college course meant to take students from no experience to entering the game industry at an entry-level programming/artist position.
    • Responsible for teaching course material on a daily basis to students, as well as giving them regular feedback through one on one conversations, and grades.

  • Software Engineer

    InSprite Interactive

    (Computer Software industry)

    20032004 (1 year)

    • Third-person adventure RPG in the same vein as games like The Legend of Zelda.
    • Started in an internship-style position but within a few weeks was promoted to a full-time employee, working directly under the lead programmer.


Matt Hughson’s Education

  • Full Sail Real World Education

    Associate of Science , Game Design and Production , 20022003

    Developed the game "Probed" for our final project, which was shown at GDC 2004 and previewed on IGN as promotion for what can be achieved at the school.


Additional Information

Matt Hughson’s Websites:

Matt Hughson’s Groups:

  •    Radical Entertainment

Matt Hughson’s Contact Settings

Interested In:

  • reference requests
  • getting back in touch

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