
Intern at University of Washington
Greater Seattle Area

Intern at University of Washington
Greater Seattle Area
An experienced interactive television event operator, animation and special effects render coordinator, freelance new media producer, interactive media specialist, and creative writer. Please visit my website (matthewstringer.com) to learn more.
Media convergence, cultural consulting, computer software, broadcast operations, video production, writing, social media, public affairs.
(Educational Institution; 10,001 or more employees; Higher Education industry)
October 2008 — Present (2 months)
With my new media production, interactive technology, writing and public relations backgrounds I'm developing social media video projects promoting the University of Washington. I'm interning in the UW Media Relations and Communications Department while earning a Masters of Communication in Digital Media through the MCDM program.
(Online Media industry)
February 2005 — 2008 (3 years)
With my new media production, interactive technology, writing and public relations backgrounds I develop social media video projects and other entertainment.
(Privately Held; 501-1000 employees; Motion Pictures and Film industry)
January 2008 — August 2008 (8 months)
Overnight management of digital special effects and animation renders. Credits include The Incredible Hulk (2008) and The Mummy: Tomb of the Dragon Emperor (2008).
(Public Company; 501-1000 employees; TAT; Telecommunications industry)
September 2005 — December 2007 (2 years 4 months)
•Executed, monitored, and troubleshooted live, stand-alone, and synched one- and two-screen interactive TV events and applications from master control; prepared and ran content for internet/TV events and interactive television broadcasts, including interactive shopping and games.
•Compiled traffic and synchronized events with programming schedules to satisfy the various interactive needs of clients’ programs on a wide spectrum of networks and feeds.
•Worked with SQL database, .NET and IIS services, Windows 2000 servers, GoldPocket/TandbergTV proprietary production tools software, and more.
•Authored original documentation for running ITV services, scheduling, monitoring, et cetera; improved existing documentation in other areas as needed.
•Trained fellow MCOs to perform all regular duties and interface with clients.
•Supported clients as wide-ranging as the Home Shopping Network to CBS.
(Privately Held; 1001-5000 employees; Staffing and Recruiting industry)
May 2007 — June 2007 (2 months)
•Regus Business Group, assisted as a front desk receptionist.
•Studiocom, helped translate a kids’ social networking website into foreign languages for Mattel.
•ABC Escrow / Liquor License Specialists, helped with direct-mail advertising.
(Public Company; 1001-5000 employees; DTV; Broadcast Media industry)
March 2007 — April 2007 (2 months)
•Ran trigger control for DirecTV’s sporting events and packages, including wild feeds and high definition sporting events.
(Staffing and Recruiting industry)
May 2005 — July 2005 (3 months)
•Processed payroll in co-responsible position for nearly 1,000 temporary employees.
•Invoiced payroll in co-responsible position for Select Personnel’s customer, Countrywide.
•Ran background checks on employees; assist temps with paychecks.
(Staffing and Recruiting industry)
January 2005 — May 2005 (5 months)
•Innovative Artist’s Talent and Literary Agency – Mailroom Clerk.
•Creative Artists Agency – Agent Assistant & Mailroom Clerk.
•Revolution Studios – Assistant to Head of Promotions and Retail Partnerships.
(Public Company; 10,001 or more employees; DIS; Computer Games industry)
June 2004 — August 2004 (3 months)
•Participated in eight-member Internship Think Tank as a writer.
•Worked on developing pitches and doing core-concept development for games.
•Co-developed key story concepts for undisclosed Disney IP title to be released later.
(Public Company; 1001-5000 employees; V; Computer Games industry)
May 2004 — May 2004 (1 month)
•Tested a video game on a daily basis and looked for bugs in the programming.
•Wrote detailed descriptions of the bugs I found for the game developers.
•Worked solely on the title “Crash Bandicoot: Twinsanity” for the Playstation 2 console.
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
January 2002 — May 2004 (2 years 5 months)
USC School of Cinema-Television Operations Office work-study and summer job.
•Assisted in day-to-day operations of film school, primarily in runner capacity.
•Successfully delivered and retrieved many runs and helped in office; received guests.
•Continued tradition of excellence for USC’s #1 film school reputation, saved time/money.
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
September 1998 — May 1999 (9 months)
USC School of Cinema-Television Operations Office work-study job.
•Assisted in day-to-day operations of film school.
•Helped in office; received guests.
•Continued tradition of excellence for USC’s #1 film school reputation, saved time/money.
•Also worked as an Office Assistant in the Critical Studies division during spring of 1999.
Masters in Communication (Digital Media), Digital Media, 2008 — 2010 (expected)
In progress.
Bachelor of Arts, Interdisciplinary Studies: Animation and Creative Writing, 1998 — 2004
I earned an interdisciplinary degree through the USC College of Letters, Arts, and Sciences, in animation and creative writing, with a minor in Cinema-Television from the USC School of Cinema-Television. The name of my degree was "Animated Interactive Narratives" for which I completed a special undergraduate thesis project and white paper.
Bowling, baseball, film.
National Eagle Scout Association, University of Southern California Alumni Association
Eagle Scout Award, 1997.