Matthew Paris

Matthew Paris

iOS Lead - Texture Optimization Specialist - Quality Assurance Tester (Lvl 3)

Location
San Francisco Bay Area
Industry
Computer Games

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Matthew Paris's Overview

Current
  • iOS Lead - Texture Optimization Specialist - Quality Assurance Tester (Lvl 3) at Telltale Games
Past
  • Freelance Prop Modeler at Eduweb
  • Freelance Environment Artist at Eduweb
  • Freelance Environment Artist at Eduweb
  • Freelance Environment Artist at Eduweb
Education
Connections

152 connections

Websites

Matthew Paris' Experience

iOS Lead - Texture Optimization Specialist - Quality Assurance Tester (Lvl 3)

Telltale Games

Privately Held; 201-500 employees; Computer Games industry

June 2012Present (2 years 4 months)

My primary role is to lead all QA testing for our game releases to the iOS development platform. I also handle texture optimization duties for our console releases. These specialized roles are in addition to typical QA testing duties across Xbox, Playstation, PC, and MAC platforms.

Special Credits:

• Additional Art, Fables
• Art Tuning (Texture Optimization) - Poker Night at the Inventory 2, for assistance optimizing all texture assets for PS3/Xbox360 release
• Additional Technical Art and Effects Support - The Walking Dead: Episode 5, for contributions to the VFX department
• Art Tuning (Texture Optimization) - Back to the Future: The Game, for assistance in porting all texture art to iOS specifications

Freelance Prop Modeler

Eduweb

August 2013January 2014 (6 months)

I was requested to create 4 detailed real-time ready models of radio antennas being used at the Alma Observatory. To ensure accuracy I used extensive photo reference & engineering models when possible as a guide. I also created LOD models for the antennas. These will be used in a currently unannounced project.

Freelance Environment Artist

Eduweb

December 2012May 2013 (6 months)

For this contract I was tasked with generating concept art for a rocket construction hangar and the rockets that would be built in it. This required a high level of planning and organization as all parts needed to be interchangeable across rockets with varying sizes and shapes.

I then created the 3d models and textures for all art in the final environment and passed assets to Eduweb for implementation within Unity Engine.

My work will be used in National Air & Space Museum "How Things Fly" interactive exhibit.

Freelance Environment Artist

Eduweb

December 2011May 2012 (6 months) (Crypto Club: Immerse Yourself in Cryptography!)

Created concept art and 3d assets for Steampunk environment, with brief provided by client
Placed models in Unity engine, setup shaders and lit environment using built in light mapping tool.

Freelance Environment Artist

Eduweb

June 2010January 2011 (8 months) (Crypto Club: Immerse Yourself in Cryptography!)

For this project I created environmental concept art based off of input from Eduweb and their client. After this stage was finished I was invited to generate the 3d models and textures for the final scene.

Once that was complete I imported all of the assets into Unity 3 engine. We chose to use Unity 3's built-in lightmapper, and I handled setting up the final lighting before sending the project over to Eduweb.

Matthew Paris' Projects

  • The Walking Dead: Season 2 (Episodes 1-...)

    • September 2013 to Present
    Team Members: Matthew Paris

    • General testing for Xbox/PS3/iOS
    • Handled texture optimization for PS3 & Xbox360 releases

  • The Wolf Among Us (Episodes 1-5)

    • May 2013 to July 2014
    Team Members: Matthew Paris

    • General testing for Xbox/PS3/iOS
    • Handled texture optimization for PS3 & Xbox360 release

  • Poker Night at the Inventory 2

    • January 2013 to April 2013

    • General testing for Xbox/PS3/iOS
    • Handled texture optimization for PS3 & Xbox360 release

  • The Walking Dead: Season 1 (Episodes 3-5)

    • June 2012 to Present

    • General testing for Walking Dead Episodes 3-5 on PC/ Mac/ Xbox360/ PS3/ iOS
    • Assisted VFX team and Director by marking all scenes in Episode 5 that required FX art.

    (VGA Game of the Year Award Winner 2012)

  • Back to the Future: The Game

    • November 2012 to January 2013

    • General testing for iOS release
    • Part of 2 man team tasked with porting all texture art to iOS specifications

  • Crypto Club: Immerse Yourself in Cryptography!

    • June 2010 to May 2012
    Team Members: Matthew Paris

    I created two 3d environments for Eduweb Software's educational game, and implemented both in Unity 3d Engine:

    • Spy lair inspired by futurist architectural principles
    • Steampunk inspired control center

  • George Washington's World for Kids

    • April 2009 to June 2009
    Team Members: Matthew Paris

    I created a historically accurate howitzer cannon 3d model for Eduweb Software's educational game.

Matthew Paris' Skills & Expertise

  1. Maya
  2. Zbrush
  3. Photoshop
  4. Unreal Editor
  5. Color & Design Theory
  6. Oil Painting
  7. Crazy Bump
  8. Drawing
  9. Alienbrain
  10. After Effects
  11. C#
  12. Xnormal
  13. Roadkill UV
  14. Texturing

Matthew Paris' Education

Academy of Art University

Bachelor of Fine Arts (BFA), Game Design

20072012

Activities and Societies: Ratapocalypse (Student Game Collaborative) - Level Designer, Junkyard Jousting (Student Game Collaborative) - Level Designer & Lead Environment Artist

Matthew Paris' Additional Information

Websites:
Interests:

Science Fiction, Bass Guitar, Techno, Drawing, Model Railroads, Custom PC Building, Soccer, Bbq Ribs, Japanese Music & Culture

Groups and Associations:

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