
Gaming Products Specialist
Washington D.C. Metro Area

Gaming Products Specialist
Washington D.C. Metro Area
A seasoned industry veteran with over 7 years production experience, Matthew has worked as an artist, world and gameplay designer, and producer, and has had several lead roles.
Matthew has a proven record of negotiation and communication among teams, and solid experience in world and gameplay design. He has helped design and implement innovative ideas, facilitating exciting, memorable gameplay. He is well-organized and thrives under challenges and tight deadlines, as well as having a sharp eye for overall quality that will support any studio’s superior reputation. Matthew is driven equally by both quality and efficiency.
He is a published author, and has been honored by America's Who's Who in 2008. He was a contributing author for the publication: "Business & Legal Primer for Games", published by Charles River Media, in which he wrote chapter 3 ("Business Operations").
You may purchase this book from the following link:
http://www.amazon.com/Business-Legal-Primer-Game-Development/dp/1584504927/ref=sr_1_1?ie=UTF8&s=books&qid=1219086489&sr=8-1
Games worked on:
* Close Combat: First to Fight
* Warhammer Online: Age of Reckoning
* TNA Impact!
* Stargate Worlds
* Cleric
Matthew is also a member of Mensa, the high IQ society, and an off and on member of IGDA, the International Game Developers Association.
* World & Level Design
* Gameplay & Systems Design
* Environment Art
* Producer (Scheduling, Risk Management, Team Building, etc.)
* Concept Art
* Texture Art
* Character Art
* Flash Games
* Web Development
* Social Games & Networks
* Viral Marketing
* Business Development
* New IP Development
* Animation
* Graphic Design
(Computer Games industry)
November 2008 — Present (1 year 1 month)
My work at Scaleform includes developing flash UI game demos, writing client tutorial and reference documents, as well as helping develop marketing materials, helping clients integrate Scaleform into their engines, evangelizing Scaleform at gaming conventions, and helping to drive the product's future direction.
(Computer Games industry)
January 2008 — August 2008 (8 months)
My day to day work at SRI includes scheduling tasks, managing risks, ensuring the team has what it needs to do their job, fighting fires, meeting with investors, and when I can find the time - writing design docs and managing the design team.
(Privately Held; 51-200 employees; Computer Games industry)
April 2007 — March 2008 (1 year )
Design and build 3D exterior and interior world spaces for sci-fi MMO based on Stargate franchise. Help Lead World Builder with team management tasks. Document world creation process.
(Public Company; 201-500 employees; Computer Games industry)
April 2006 — April 2007 (1 year 1 month)
Design user interface; Storyboard and implement cut scenes using Unreal 3 Kismet scripting; Design in-game economy; Design player stat system; Aid combat designers as necessary; Work with engineering to implement Flash-based UI system; Work with Art to create cinematic VFX; Create brainstorming and research docs
(Privately Held; 51-200 employees; Computer Games industry)
August 2005 — April 2006 (9 months)
Design all zones (interior and exterior) for MMO based on table top game franchise. Brainstorm and desgin PvP scenarios. Manage small world design team. Document world design.
(Computer Games industry)
January 2004 — August 2005 (1 year 8 months)
Model and texture assets (cars, weapons, cover objects, etc.) in 3D Studio Max and Adobe Photoshop for tactical shooter. Detail modeling and texturing of rough geo levels. Work closely with design to ensure gameplay flow of levels. Moved to design at end of project to help design First to Fight 2.0 gameplay mechanics and levels. Spent a few months interviewing Marine Corp Gulf War combat veterans who were on leave from the Fallujah offensive, to help build authenticity into the game's designs.
(Computer Games industry)
2001 — 2004 (3 years )
Designed a first person horror title called Cleric and built a fully playable demo/prototype. Recieved a great deal of press coverage, including interviews on popular websites and a mention in PC Gamer. Ultimately the project was canceled due to lack of funding.
Drawing, Sculpting, Painting, Reading (Sci-Fi, Fantasy, Classic Literature), Playing with my two boys, Playing games of all kinds, Spending time with my wife, Kicking back and having a few stiff drinks, Learning new things
Published in the 2008 Who's Who in America