
Director of Design
Melbourne Area, Australia

Director of Design
Melbourne Area, Australia
New AAA studio located in Melbourne, official Microsoft Approved Developer, Unreal Engine 3.
Seeking more student graduates and mod makers with a burning desire to create entertainment for a worldwide audience.
(Computer Games industry)
August 2008 — Present (1 year)
Lead Designer\Level Designer on an upcoming 3rd person original IP action game for 'Xbox 360'
(Privately Held; Computer Games industry)
2003 — 2008 (5 years)
Level Designer on 'PlayStation 2', 'Xbox', 'Xbox 360' and 'Wii' platforms.
Co-founded the company with Nick London, Hamish Fawns and another person.
(Privately Held; Computer Games industry)
2002 — 2003 (1 year)
Level Designer on 'PlayStation 2' and 'Game Boy Advance' platforms.
(Privately Held; 11-50 employees; Computer Games industry)
1998 — 2001 (3 years)
Level Designer on "Max Payne"
(Self-Employed; Computer Games industry)
1996 — 1999 (3 years)
Designed game levels for Build, Quake, Unreal, Half Life and Lithtech engine games.
Dropped out of High School.
Never attended University.
Self taught.
World domination