Markus Friedl

Lead Level Designer at IO Interactive

Copenhagen Area, Denmark

Current
Past
  • Sr. Level Designer at IO Interactive
  • Lead Level Designer at Ubisoft
  • Lead Game Designer at Sproing Interactive
Education
  • Fachhochschule Vorarlberg
Connections
380 connections
Industry
Computer Games

Markus Friedl’s Summary

Markus Friedl’s Specialties:

Game Design, Single- & Multiplayer Level Design, Technical Game/Level Design, Team Management & Leadership, Scripting


Markus Friedl’s Experience

  • Lead Level Designer

    IO Interactive

    (Public Company; 51-200 employees; Computer Games industry)

    October 2007Present (2 years 2 months)

    Lead Level Designer
    "Kane & Lynch 2" (working title)

  • Sr. Level Designer

    IO Interactive

    (Public Company; 51-200 employees; Computer Games industry)

    July 2006October 2007 (1 year 4 months)

    Sr. Level Designer, Coop Level Designer
    "Kane & Lynch: Dead Men" (X360, PS3, PC)

  • Lead Level Designer

    Ubisoft

    (Public Company; 1001-5000 employees; UBI; Computer Games industry)

    July 2005July 2006 (1 year 1 month)

    Lead Level Designer
    "Splinter Cell: Double Agent" MP (X360, PS3, XBox, PS2, PC)

  • Lead Game Designer

    Sproing Interactive

    (Privately Held; Computer Games industry)

    January 2004July 2005 (1 year 7 months)

    Lead Game Designer
    "Jacked" (XBox, PS2, PC)

  • Game Designer

    Papaya Studio

    (Privately Held; Computer Games industry)

    October 2002January 2004 (1 year 4 months)

    Irvine, CA, USA

    Game Designer
    undisclosed 2nd-party game (PS2)

  • Game Programmer

    Neo Media

    (Privately Held; Computer Games industry)

    April 2002October 2002 (7 months)

    Game Programmer
    undisclosed game (PC)

  • Author

    Charles River Media

    (Public Company; Publishing industry)

    November 2001April 2002 (6 months)

    Author of "Online Game Interactivity Theory"

  • Game Designer

    Maximum Charisma Studios

    (Privately Held; Computer Games industry)

    March 2001November 2001 (9 months)

    Denver, CO, USA

    Game Designer & Live Team Lead
    MMOG “Fighting Legends Online” (PC)


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