
Instructor at Los Angeles Academy of Figurative Art
Greater Los Angeles Area

Instructor at Los Angeles Academy of Figurative Art
Greater Los Angeles Area
Currently working freelance for various animation studios and related projects. Specializing in a multitude of crafts ranging from Character Design, Layout Design/Look Development, Graphic Design, to Theme Park Design. Previously an Art Director/Illustrator at Technicolor Creative Services for 6 years servicing many of the studios including: Walt Disney Feature, Walt Disney TVA, Disney Toon Studios, Miramax, Fox, H.I.T. Entertainment, New Line, Mattel, Sony, Legendary Pictures, Jim Henson Company and many more.
Versatility: Layout Designer, Character Designer, Look Development/BG Designer, Graphic Designer, and an Instructor at various institutions - currently teaching at Walt Disney Television Animation.
(Public Company; DIS; Information Technology and Services industry)
April 2009 — Present (4 months)
Currently working on post-production and bonus elements for the release of Pixar's UP, in theaters May 29th.
(Animation industry)
March 2009 — Present (5 months)
Instructor with great emphasis on the importance of capturing the correct gesture and movement to be used and translated into many areas of the artistic process - Drawing, Painting, Sculpting, Illustration, Animation and the Entertainment Industry.
(Public Company; 10,001 or more employees; Animation industry)
July 2007 — Present (2 years 1 month)
Instructor with great emphasis on the importance of capturing the correct gesture and movement to be used and translated into many areas of the animation process, including but not limited to: storyboarding, character animation, visual development, character development, development, and character design. Happily holding the torch of Walt Sanchfield's wisdom and teachings.
(Animation industry)
January 2009 — February 2009 (2 months)
Development artist for a 3D feature film. Duties include: Layout/Set Design, Character Design, and Prop Design. Work directly for Tina Price and Rick Maki.
(Entertainment industry)
February 2008 — June 2008 (5 months)
Concept designer on video game for Hot Wheels brand. Duties included: 3D character design, 2D character poses for starting each level, storyboarding, and various conceptual designs to help propel the story and look of the game.
(Entertainment industry)
April 2008 — May 2008 (2 months)
Worked creating original characters and related concepts for winter related Holiday Light Show at Avalanche Bay, an 88,000-square-foot indoor water park in Boyne Falls, Michigan.
(Animation industry)
2007 — February 2008 (1 year)
Development artist for a 3D feature film. Duties include: Layout/Set Design, Character Design, and Prop Design. Work directly for Tina Price and Rick Maki.
(Public Company; Animation industry)
April 2007 — January 2008 (10 months)
Responsible for creating multiple layouts, color key and lighting design for 3D sets, and Prop Design with breakdowns for the overseas crew. Worked closely with Tom Bancroft and Rob Corley of Funny Pages Productions, Tim Hodge, John Wahba, Tod Carter, and Joe Brusco.
(Public Company; Animation industry)
March 2007 — March 2007 (1 month)
Created development of beat boards and layouts for story pitches to John Lasseter for final approval of Tinkerbell updates and its related films.
(Public Company; Design industry)
March 2000 — March 2007 (7 years 1 month)
Sole traditional and digital artist responsible for storyboarding/pitch boards, concept designs, environment layout for 3D processes, character design, prop design, digital paint/set extension, and graphic design.
(Animation industry)
January 2006 — March 2006 (3 months)
Development artist on Film Noir short in colabloration with Cartoon Network employees. Responsibilities include Visual Development and Environment/Location Designer. All designs were created digitally.
(Animation industry)
December 2005 — January 2006 (2 months)
“Blue in the Face” – 3D Development pitch. Duties included character design, storyboarding, and story development.
“Max in the Movies” – 3D Development pitch. Duties included character design, storyboarding, and story development.
(Design industry)
February 2003 — April 2003 (3 months)
Created product for McDonald’s Happy Meal Deals. Clients include but not limited to: The Walt Disney Co., Warner Brothers, H.I.T. Entertainment, and others.
(Graphic Design industry)
November 2000 — February 2001 (4 months)
Created multiple product designs for various branches of companies. Clients include, but limite to: The Walt Disney Co., Hummel, Thomas Kinkade, Waterford, and others.
B.A , Art Studio, Computer Sciences , 1994 — 1998
Studied under Glen Vilppu and Karl Gnass as well as other instructor's in various other disciplines.
Studied under Jemery Lipking, Aaron Westerberg, and Glen Orbik.
Studied under Steven Silver, John Nevarez, Jose Lopez, and Charles Zembillas.
Studied under Feng Zhu, Kevin Chen, and others.
New Technology, old technology: watercolor, figure drawing, sculpting, painting, creating anything with my mind and hands.
Gnomon, Sketchclub EAST, The Animation Academy, The Animation Art Form, Glen Vilppu, The Walt Disney Enrichment Program, John Nevarez, California Institute of the Arts, Diana Coco-Russell, Conrad Montgomery, Gang of 7 Animation
DVDA Excellence Awards:
Lion King 1.5 - Innovation in Design
Auora Awards:
GOLD - Lion King 1.5
PLATINUM - "Best In Show" - Who Wants to Be King of the Jungle
PLATINUM - "Best In Show" - Bambi Virtual Forest Adventure
GOLD - Mickey's Reading and Math Fun