Graphics software engineer at Intel
San Francisco Bay Area
Graphics software engineer at Intel
San Francisco Bay Area
Compilers, interpreters, and language runtime systems.
Shading languages and functional programming languages. Program analysis and optimization, specialization, run-time code generation.
(Public Company; 10,001 or more employees; INTC; Semiconductors industry)
May 2008 — Present (4 months)
Developing rendering software for Intel's Larrabee architecture.
(Public Company; 501-1000 employees; Computer Software industry)
May 2002 — May 2008 (6 years 1 month)
Lead developer of the RenderMan shading system.
(Privately Held; 11-50 employees; Computer Software industry)
September 1998 — April 2002 (3 years 8 months)
Developed compiler and run-time system for building personality-rich animated characters (www.zoesis.com).
(Educational Institution; 1001-5000 employees; Higher Education industry)
September 1996 — August 1998 (2 years)
http://www.cs.indiana.edu/proglang/dynamo/
(Educational Institution; 1001-5000 employees; Computer Software industry)
September 1989 — August 1996 (7 years)
http://www.cs.cmu.edu/~mleone/research.html
(Government Agency; 5001-10,000 employees; Defense & Space industry)
1987 — 1987 (less than a year)
MS, Computer Science, 1989 — 1996
http://www.cs.cmu.edu/~mleone/research.html
BS, Computer Science, 1985 — 1989