Mark Kobrin

Mark Kobrin

Face Modeler at Imagemovers Digital

San Francisco Bay Area

Current
Past
  • Character Modeler at Shaba Games [Activision]
  • Lead Modeler at AAU Senior Collaborative "The Hunted" 3D animated short film
  • Lead Modeler at AAU Senior Collaborative Animated Short : "Karmic"
  • Modeler at AAU Senior Collaborative Music Video: Scissors for Lefty "Ghetto Ways"
  • Intern at Discreet
Education
  • Academy of Art University
  • New York Institute of Photography
Connections
210 connections
Industry
Motion Pictures and Film
Websites

Mark Kobrin’s Summary

Highly motivated, creative artist with a drive to stay on the technological front of the modeling and rigging fields. Unique mix of skills combining classical training with the technological requirements of VFX production pipelines. Practices the newest modeling techniques, including displacement and normal mapping. Team player committed to deliver the highest level results within set time frames.

I'm looking for an organic modeling position in a company which requires an advanced knowledge of anatomy, form and technical understanding of topology. Low polygon game content or high polygon cinematic for games and movies.

I'm open for freelance work.

Mark Kobrin’s Specialties:

-3D modeling in Autodesk Maya, Autodesk 3D Studio Max, Pixologic Zbrush, Skymatter Mudbox, Luxology Modo, Nevercenter Silo.
-Rigging in Maya
-Surfacing in Headus Cyslice, Topogun, NEX
-Laying out UV’s in Headus UV layout, Maya, Modo
-Texturing in Photoshop, Zbrush
-Rendering in Brazil, Mental Ray, Renderman for Maya, Vray.
-Compositing render layers in Shake, Photoshop.
-Video editing and compositing in After Effects, Premiere.


Mark Kobrin’s Experience

  • Character Modeler

    ImageMovers Digital

    (Privately Held; 51-200 employees; Motion Pictures and Film industry)

    March 2008Present (1 year 5 months)

    I'm a modeler on the "Facial Sculpting and Rigging" team. Working on " A Christmas Carol" - directed by Robert Zemeckis

  • Character Modeler

    Shaba Games [Activision]

    (Public Company; 201-500 employees; ATVI; Computer Games industry)

    June 2007December 2007 (7 months)

    In charge of modeling high resolution characters for "Spiderman - Web of Shadows" [xbox360]

  • Lead Modeler

    AAU Senior Collaborative "The Hunted" 3D animated short film

    (Non-Profit; 11-50 employees; Motion Pictures and Film industry)

    2007June 2007 (less than a year)

    In charge of modeling the main hero characters and leading a team of modelers. It's a short 3d animated short.
    (http://phantomflow.com/hunted/)

  • Lead Modeler

    AAU Senior Collaborative Animated Short : "Karmic"

    (Non-Profit; 11-50 employees; Motion Pictures and Film industry)

    20052006 (1 year)

    I was a CG character modeling lead in charge of a group of modelers. Was modeling and rigging the main character of the short and helping everyone on my team to achieve quality work. (www.karmicshort.com)

  • Modeler

    AAU Senior Collaborative Music Video: Scissors for Lefty "Ghetto Ways"

    (Non-Profit; 11-50 employees; Motion Pictures and Film industry)

    20042005 (1 year)

    I was in charge of modeling the main character's love interest's CG head. It was a futuristic looking LCD screen which was rotoscoped over live footage.

  • Intern

    Discreet

    (Public Company; 1001-5000 employees; Computer Software industry)

    January 2001February 2002 (1 year 2 months)

    General modeling and beta testing of upcoming software releases of flagship product 3D Studio Max.


Mark Kobrin’s Education

  • Academy of Art University

    BFA , Computer Arts , 20032007

    Located in San Francisco

    Activities and Societies:
    - Music Video: Scissors for Lefty "Ghetto Ways" (2004-2005)
    - Senior Collaborative “Karmic” 3D animated short film (2005-2006) (www.karmicshort.com) 3D character modeling lead position.
    - Senior Collaborative "The Hunted" 3D animated short film (2007- present)
    (http://phantomflow.com/hunted/) 3D organics modeling lead position.
  • New York Institute of Photography

    Certificate of Completion , Photography , 20012002


Additional Information

Mark Kobrin’s Websites:

Mark Kobrin’s Interests:

3D Modeling, Sculpting, Games, Enjoys playing current video games such as MMORPGs and FPS genres. Works well with people, enjoys helping out. Speaks English and Russian.

Mark Kobrin’s Groups:

  •    The Visual Effects Society
  •    Disney Alumni Association
  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com)
  •    Animation, Media & Entertainment
  •    [VFX_AG] - The Visual Effects Artists Group
  •    Game Developers
  •    Academy of Art San Francisco
  •    Disney
  •    Visual Effects Professionals
  •    The Film Production Network (www.vfx-recruit.com)
  •    BayAreaVFX
  •    Autodesk User Group International (AUGI)
  •    Professional Maya Users
  •    3D Modelers
  •    zBrush Users Group
  •    CG Character Artists
  •    Freelance professionals
  •    Imagemovers Digital (IMD)
  •    Mudbox User Group

Mark Kobrin’s Honors:

- Winner of Spring Show 2007 at Academy of Arts. Best in show, 3D Organic Modeling
-Samurai showcased by Aqsis Rendering Technologies, Siggraph 2006
-Moller SkyCar animation shown at Sacramento student technology showcase, also aired on Discovery channel.


Mark Kobrin’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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