
Face Modeler at Imagemovers Digital
San Francisco Bay Area

Face Modeler at Imagemovers Digital
San Francisco Bay Area
Highly motivated, creative artist with a drive to stay on the technological front of the modeling and rigging fields. Unique mix of skills combining classical training with the technological requirements of VFX production pipelines. Practices the newest modeling techniques, including displacement and normal mapping. Team player committed to deliver the highest level results within set time frames.
I'm looking for an organic modeling position in a company which requires an advanced knowledge of anatomy, form and technical understanding of topology. Low polygon game content or high polygon cinematic for games and movies.
I'm open for freelance work.
-3D modeling in Autodesk Maya, Autodesk 3D Studio Max, Pixologic Zbrush, Skymatter Mudbox, Luxology Modo, Nevercenter Silo.
-Rigging in Maya
-Surfacing in Headus Cyslice, Topogun, NEX
-Laying out UV’s in Headus UV layout, Maya, Modo
-Texturing in Photoshop, Zbrush
-Rendering in Brazil, Mental Ray, Renderman for Maya, Vray.
-Compositing render layers in Shake, Photoshop.
-Video editing and compositing in After Effects, Premiere.
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
March 2008 — Present (1 year 5 months)
I'm a modeler on the "Facial Sculpting and Rigging" team. Working on " A Christmas Carol" - directed by Robert Zemeckis
(Public Company; 201-500 employees; ATVI; Computer Games industry)
June 2007 — December 2007 (7 months)
In charge of modeling high resolution characters for "Spiderman - Web of Shadows" [xbox360]
(Non-Profit; 11-50 employees; Motion Pictures and Film industry)
2007 — June 2007 (less than a year)
In charge of modeling the main hero characters and leading a team of modelers. It's a short 3d animated short.
(http://phantomflow.com/hunted/)
(Non-Profit; 11-50 employees; Motion Pictures and Film industry)
2005 — 2006 (1 year)
I was a CG character modeling lead in charge of a group of modelers. Was modeling and rigging the main character of the short and helping everyone on my team to achieve quality work. (www.karmicshort.com)
(Non-Profit; 11-50 employees; Motion Pictures and Film industry)
2004 — 2005 (1 year)
I was in charge of modeling the main character's love interest's CG head. It was a futuristic looking LCD screen which was rotoscoped over live footage.
(Public Company; 1001-5000 employees; Computer Software industry)
January 2001 — February 2002 (1 year 2 months)
General modeling and beta testing of upcoming software releases of flagship product 3D Studio Max.
BFA , Computer Arts , 2003 — 2007
Located in San Francisco
Certificate of Completion , Photography , 2001 — 2002
3D Modeling, Sculpting, Games, Enjoys playing current video games such as MMORPGs and FPS genres. Works well with people, enjoys helping out. Speaks English and Russian.
- Winner of Spring Show 2007 at Academy of Arts. Best in show, 3D Organic Modeling
-Samurai showcased by Aqsis Rendering Technologies, Siggraph 2006
-Moller SkyCar animation shown at Sacramento student technology showcase, also aired on Discovery channel.