
Synthetic Environments Team Lead at Boeing
Greater St. Louis Area

Synthetic Environments Team Lead at Boeing
Greater St. Louis Area
Over twenty years experience developing creative software solutions for aerospace, the military and entertainment. Roles have included software developer, innovator, technologist, team lead, customer liaison and business developer. Proven track record of developing breakthrough technologies critical to business success.
Real-time simulation software for military training applications.
(Public Company; BA; Aviation & Aerospace industry)
January 2001 — Present (8 years 7 months)
Currently leading research & development in the area of synthetic environment simulation software.
Products developed at Boeing include:
● NetForce Synthetic Environment
● Big Tac Combat Environment Server
● Interactive Bogey Training Aid
● High Performance Terrain Server
● Common Simulation Framework for Distributed Real-Time Systems
● InSight Desktop Application Framework
● Situation Display Toolkit
These software products are currently in use within F-15C, F-15E, F-16, F/A-18, F-22, T-38, T-45, P8A, UK MTDS and Apache Longbow training systems.
(Public Company; ERTS; Computer Games industry)
June 1998 — December 2000 (2 years 7 months)
Led game development efforts for Janes Combat Simulations product line while at Origin Studios and developed a NASCAR racing simulation while working directly for EA.
(Computer Software industry)
January 1997 — June 1998 (1 year 6 months)
Led Small Business Innovative Research (SBIR) projects and assisted Business Development in the area of virtual environments.
(Public Company; Computer Software industry)
January 1991 — December 1996 (6 years)
Served as Developer and Project Lead for:
● Back To Baghdad, F-16 Flight Simulation Game
● F/A-18 Weapons & Tactics Trainer, Weapon Simulations
● SOF ATS AC-130 Gunship Training System, Threat Environment
(Aviation & Aerospace industry)
January 1988 — December 1990 (3 years)
Conducted fighter jet flying qualities research using high end flight simulators. Developed simulation math models for flight dynamics and weapons. Studied the importance of "fighter agility" in air-to-air combat.
MSAA , Aeronautical Engineering , 1985 — 1987
Thesis research conducted at NASA Ames Research Center, Moffet Field, CA in the area of flight dynamics & control.
BSAE , Aeronatical Engineering , 1980 — 1985
Undergraduate studies focused on aerodynamics and control systems and included six industrial work periods with McDonnell Aircraft Company, St. Louis MO.