
Head of Technology at FilmFlex Movies, Writer, Artist, Film maker
London, United Kingdom

Head of Technology at FilmFlex Movies, Writer, Artist, Film maker
London, United Kingdom
A visionary leader in technology and business, with an impressive eighteen-year track record in creating and delivering technology services, products and brands to large and niche audiences for a range of blue chip clients in media, entertainment, arts and corporate areas. A BAFTA panellist with a passion for the “creative use of technology” and a history of worldwide conference presentations, publications, and TV appearances with a strong desire for sharing technical information and making it easy to understand. Proven leadership and management credentials and a positive mentor with a real enthusiasm for encouraging people, especially women, into and advancing through technology and building loyal high-performing teams who deliver expert solutions and achieve their own personal development goals.
Media & Entertainment Technology Management and Leadership
* Deploying multiple simultaneous projects
* Finding and implementing cost-cutting but quality-maintaining measures
* Transforming business thinking by establishing improved methodologies
Strategic and Commercial Vision and Execution
* Preparing proposals and winning new business
* Networking and driving relationships with key suppliers and partners
* Defining technical strategy in alignment with business objectives
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
April 2007 — Present (2 years 8 months)
FilmFlex is the UK’s leading on demand film service and is owned by Sony and Disney. FilmFlex has a turnover of £30M and reaches 3 million homes, with 1 million rentals per month.
Advising on all aspects of distribution architecture and technical strategy across broadcast operations and software development and managing the operational relationships.
(Privately Held; Myself Only; Computer Software industry)
February 2004 — Present (5 years 10 months)
* Technical consultancy
* Freelance writing (technical, fiction, non-fiction)
* Book reviews (technical, fiction)
* Fine art painting or drawing
* Directory of Photography on short films
* Public speaking engagements
* Mentorship of women in technology
* Fashion modelling
(Privately Held; 11-50 employees; Internet industry)
June 2002 — May 2006 (4 years )
Setting the overall strategic direction and budgets for technical delivery of the company’s short and long-term business objectives. Advising at board level on emerging technologies and potential business opportunities. Responsible for leading the delivery of all technology projects and IT infrastructure, and managing all IT and development staff and technical partnerships.
* Delivered new enhanced portal, products, CMS, and tools in three months
* Developed pan-European localised versions of core business product
* Reduced technical costs 50% in first year and kept costs down ongoing
* Introduced PRINCE2 methodology and project scheduling and tracking
* Increasing delivery capability and efficiency by up to 25 times prior volume
* Enhancing product quality by nearly 100 times previous results
* Insourced core technical services and led outsourcing of non core activities
* Slashed new project development time using a modular, extensible design
(Privately Held; 51-200 employees; Entertainment industry)
January 2001 — November 2001 (11 months)
* Managed 2 IT staff, 10 developers, co-led project managers (4), and technically directed all projects.
Key Projects
Autostadt Navigation Experience 3D maze game and separate GPS display housed in 4 specially designed player stations connected to a central server.
* Technologies: Visual C++, DirectX 8, Maya, Windows 2000.
Swiss Res Virtual Themeworld (www.virtualthemeworld.com) - Non-linear 3D navigation environment and videos.
* Technologies: Visual C++, DirectX 8, Director 8.5, Maya. Runs online and on Windows 2000.
AMMO CITY (www.ammocity.com) - Online youth culture magazine with articles and streaming audio and video.
* Technologies: Flash 5, PHP, JavaScript, PostgreSQL, Red Hat 6.2 Linux.
(Public Company; 51-200 employees; Online Media industry)
August 2000 — November 2000 (4 months)
Technical Consultant on Broadband Proposals
* Broadband portal with video streaming advertising to showcase ADSL to PC technology.
* Delivery of a large animation companys assets in Video on Demand (VOD) format over broadband TV.
* B2B and B2C delivery of broadcasting companys assets using asset management, streaming, and fulfilment.
Technical Consultant on Interactive TV Proposals
* Banking, t-commerce, European electronic programme guide (EPG), and games.
* On BSkyB, ONdigital (including ONnet), NTL, and Telewest providers in the UK, and some European providers.
* Using the OpenTV SDK, Mediahighway, MHEG-5, and Liberate development platforms.
(Privately Held; 11-50 employees; Entertainment industry)
November 1998 — June 2000 (1 year 8 months)
* Managed 3 artists, 7 programmers, and 2 marketing people for development projects.
* Provided IT sys admin support, and did 3D, MFC, and web development for several projects.
Key Projects
DancerDNA - 3D creatures created from a genetic description language (dna) that dance to real-time music input. Used as a subliminal tool to reach the youth market. Won DTI product development award.
* Technologies: Visual C++, DirectX 7a, Install Shield, Photoshop
* Clients included Bourgeois, Tia Maria liquor, 3Dfx graphics cards, Spaceds web pods for nightclubs, Slinky and Serious Records tour, Pet Shop Boys, Nine Inch Nails, and Leftfield band world tours.
3D viral marketing application for Sony Playstation 2 - Developed 3D framework (DirectX 7a) in C++.
(Privately Held; 1-10 employees; Computer Games industry)
April 1997 — April 1998 (1 year 1 month)
* Worked to set up UK subsidiary of games division, Studio X, for Oubliette, a Canadian company.
* Organised game buyout negotiations from Ocean and pitched game to leading UK games publisher.
* Created new game concept document for bank proposal together with 5 programmers and 1 artist.
* Game Design (overview, target platforms, visuals, gameplay), Company Set-up (people, premises, equipment, software, infrastructure, utilities), Implementation (development, running costs, timelines).
* Liased with developers and Oubliette for successful deal with Nintendo for the N64 DD product.
(Privately Held; 51-200 employees; Computer Games industry)
March 1996 — April 1997 (1 year 2 months)
* Wrote libraries in C for Dreadnought (PC game) using DirectX 5.
* Direct Draw (video, bitmaps, palettes), Direct Input (keyboard, mouse, joystick), Direct 3D, Direct Setup, Direct Sound. Libraries were reusable and were written transparently for DOS ports to Windows 95.
* Wrote ground-based missions in C for Dreadnought game. Augmented AI and communications code.
* Helped create, update, and adhere to schedules and negotiated free hardware and software from vendors.
Key Project
Dreadnought (HMS Carnage) A 3D Victorian steam-punk shoot-em-up game set on Mars
* Technologies: C, DirectX, Direct3D, Alias (models, textures and FMV animation), 3D Studio MAX (models)
(Public Company; 10,001 or more employees; IBM; Computer Software industry)
June 1991 — February 1996 (4 years 9 months)
* Developed OS/2 Multimedia applications and subsystems and the OS/2 game SDK.
* Created 3D animation and designs, logos, icons, bitmaps, presentations, book covers and user interfaces.
* Published 5 technical articles, 1 technical disclosure, and gave 15 worldwide technical presentations and demos.
* Co-led 8 developers in a Cleanroom (software lifecycle model) development project.
Key Projects
OS/2 Entertainment Toolkit C++ class based SDK
* C++ classes and game sample for video and 3D.
* Sample demonstrating 3D technology, BRender (Argonaut).
OS/2 Multimedia (MMPM/2) audio and video subsystems and applications Written in C and assembler
* Software motion video stream handler and media control driver.
* Co-developed technique to display video input during video recording.
* Intel Indeo Video 2.1, 3.1, and 3.2 CODEC port.
* Autodesk FLI/FLC animation IOProc/CODEC support.
* Multimedia Data Converter and Digital Audio Player/Recorder/Editor.
MFA , Computer Graphics , August 1993 — May 1996
* Part time study toward Masters of Fine Art in Computer Graphics. Study was half completed due to moving to the UK.
BSc , Computer Science major with minor in Studio Art , August 1986 — May 1991
* BSc (Hons), 1st class degree
* One year on exchange to University of Essex to study Computer Science and Art History
* Cray Research Scholarship, Presidential Scholarship, Harry Leonard Scholarship
Film (sci fi/horror/anime/historical/surreal/Asian extreme), fashion, modelling, wearable computing, Japanese culture and language, music, gaming, painting, photography, writing, reading, and travelling.
Member & Attendee, ACM SIGGRAPH (Since 1994)
Member & Judge, BAFTA - Film, TV and specific Interactive awards (Since 2002)
Member & Mentor, UKRC Get SET Women (Since 2005)
MBCS Member, British Computer Society (Since 2006)