Illustrator Concept Designer
York, Pennsylvania Area
Illustrator Concept Designer
York, Pennsylvania Area
Artist by vocation and avocation, I conceive of and illustrate new worlds, places, stories and characters for games and for my own amusement.
Production Design, Art Direction, Concept Design, Character & Creature Design, Storyboarding, Sequential Art, Illustration, Animation Direction, Animation Layout, Interface Design,Graphic Design, 2D Animation, 3D Modeling and Animation
(Design industry)
August 2007 — Present (2 years 4 months)
Volunteer position. I do what needs to get done to support the farm's various projects whether it's designing and illustrating advertising, creating publications, building and designing websites, creating logos and informational graphics, weed-wacking, driving the golf cart,the list of odd-jobs I might attend to is varied and wide.
(Government Agency; 51-200 employees; Computer Software industry)
May 2000 — Present (9 years 7 months)
In my time at Firaxis, I have performed a wide range of duties from straight production artist, to Marketing support (graphic design), storyboard artist, prototype pre-vis, concept design and Lead Artist on Sid Meier's Pirates! I have been occupied with conceptual design work for the last several years.
(Public Company; 51-200 employees; Computer Games industry)
January 2003 — November 2005 (2 years 11 months)
Lead artist on Sid Meier's Pirates! as well as a few un-published projects.
(Public Company; Computer Software industry)
1991 — 1999 (8 years )
Managed teams ranging in size from 6 to 30+ artists on a variety of projects including the production of fully animated 2d and 3d assets. Also contracted and oversaw the work of several out-of-house animation studios while simultaneously managing all in-house art production. Acted as production designer designing characters and environments for a number of interactive titles.
(Public Company; 201-500 employees; Computer Software industry)
July 1991 — September 1999 (8 years 3 months)
Acted simultaneously as both Game Designer and Lead Artist on several projects for Sierra.
Cinematic Animation 1988 — 1991
Advertising Design 1984 — 1988
Illustration, Comics, Games, Music, Literature, History, Mythology, Film, Animation, Science, Cartography, Costuming, Making Stuff