
Bringing social to software
San Francisco Bay Area

Bringing social to software
San Francisco Bay Area
We're bringing social to software. Yes we can provide stand alone social networks, but we're also 'upgrading' ANY software product or service and bringing social web features to that existing software.
We're working toward bringing open standards to the social networking world. In other words - opening up social networking.
I started a company called MacroMind - which became Macromedia.
I'm a 25 year vet of the software business. Google me. My blog is: http://marc.blogs.it.
Toolsmith, standards builder, open advocate, cross-platform maven, father of multimedia, dad.
(Privately Held; 11-50 employees; Internet industry)
January 2005 — Present (3 years 7 months)
I'm the product guy and head sales guy and also marketing and CTO
(Computer Software industry)
2004 — Present (4 years)
(Privately Held; 11-50 employees; Computer Software industry)
January 1992 — Present (16 years 7 months)
Broadband Mechanics is bringing social to software. Our product - PeopleAggregator - is a social networking and blogging with two kinds of APIs. We can build a stand alone social network or we can bring social web features to existing software systems. We offer our product in source code form or via SaaS deals. We're working on creating and promulgating open standards for social networking.
(Privately Held; 11-50 employees; Online Media industry)
January 1992 — April 1997 (5 years 4 months)
Meet MediaBand, The Marc Canter Show and teh MediaBar were all projects undertaken by Canter Technology. The result is scalable content, multimedia personalization and a new paradigm of tools.
(Computer Software industry)
1984 — 1997 (13 years)
(Computer Software industry)
1992 — 1997 (5 years)
(Computer Software industry)
1985 — 1994 (9 years)
(Public Company; 1001-5000 employees; MACR; Computer Software industry)
February 1984 — January 1992 (8 years)
This was my first life - creating new kinds of tools to enable creative people to build multimedia. What a long strange trip it was. This company became Macromedia.
(Computer Software industry)
1988 — 1989 (1 year)
(Public Company; 10,001 or more employees; Computer Software industry)
September 1982 — December 1983 (1 year 4 months)
I created meleody lines, sound effects and game logic for standup arcade videogame machines - at a division of Bally-Midway - called Dave Nutting Assoc. I programmed the first licensed soundtrack (Peter Gunn) for "Spy Hunter" and worked on a sequel to Pac-Man called "Professor Mac-Man".
(Privately Held; 51-200 employees; Computer Software industry)
January 1982 — August 1982 (8 months)
I helped design and build a programmable laser light show system - which was used at the Knoxville World's Fair and discos around the world. We invented an assembler language macro language which enabled "us" to program elaborate choreographed shows. The year was 1982.
(Public Company; 10,001 or more employees; T-W; Computer Software industry)
August 1981 — February 1982 (7 months)
I worked on an early trial videotext system - by Time-Warner. I programmed the sound for the Lunar Lander game - which gave me 76 bytes of storage to work with - 30 times a second.
BFA Intermedia, Multimedia, 1975 — 1980
Dary John Mizelle was my guru. Robert Poor was there and Erik Neumann.
Reggae, family, open social networking
OpenID community, Identity Gang, FOAFnet, ThreadsML, Media RSS
lets see - I was voted #2 entrepreneur in Illinois in 1985. Many people have called me one of the fathers of multimedia. I'm chapter 17 in a book called: Wagner to Virtual Reality. I have a wikipedia page. Google me.