Marc Bidoul

Marc Bidoul

Level Architect chez Arkane Studios

Location
France
Industry
Computer Games

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Marc Bidoul's Overview

Current
Past
  • Level Designer at Ubisoft
  • Replacement team leader, lead level designer, texture artist, 3D modeler at I Hate Mountains
  • Leader, level designer, texture artist, 3D modeler, webmaster at Baguet Map Pack
  • Texture artist, 3D modeler and tester at Portal : Prelude
  • Level Designer at Insurgency
  • Level Architect Junior at Arkane Studios
Connections

319 connections

Websites

Marc Bidoul's Experience

Level Architect

Arkane Studios

Privately Held; 51-200 employees; Computer Games industry

February 2013Present (1 year 8 months) Lyon Area, France

February 2013 - June 2013
Worked on Dishonored DLC called 'The Brigmore Witches'

Level Designer

Ubisoft

Public Company; 5001-10,000 employees; UBI; Computer Games industry

November 2008February 2013 (4 years 4 months)

March 2012 – February 2013
Worked on an unreleased project based on Unity as Level Designer / Level Artist.

November 2008 – March 2012
Level Designer on Ghost Recon: Future Soldier.
Designed and Built Campaign levels for Ghost Recon Future Soldier.

Replacement team leader, lead level designer, texture artist, 3D modeler

I Hate Mountains

August 2008October 2011 (3 years 3 months)

Leader, level designer, texture artist, 3D modeler, webmaster

Baguet Map Pack

April 2008July 2009 (1 year 4 months)

Texture artist, 3D modeler and tester

Portal : Prelude

January 2008October 2008 (10 months)

Level Designer

Insurgency

May 2006June 2008 (2 years 2 months)

Level Architect Junior

Arkane Studios

Privately Held; 51-200 employees; Computer Games industry

December 2007February 2008 (3 months)

Trainning periods three months at Arkane Studios taking part in the development of The Crossing.

Marc Bidoul's Additional Information

Websites:
Honors and Awards:

Insurgency: Best Source Mod - 2007. SteamFriends.
Insurgency: Mod of the Year - Player's Choice - 2007. ModDB.

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