Character Artist at Treyarch/Activision
Greater Los Angeles Area
Character Artist at Treyarch/Activision
Greater Los Angeles Area
Through my experience in the games industry, I've concentrated my efforts as being a bridge between art and programming. Specifically to accomplish high artistic standards within a limited framework, with realistic goals to get the job done and on time. I thrive on inspiration from my colleagues and I am always looking for ways to always improve myself and the people that surround me.
Character modeling, sculpting, texture mapping, UV unwrapping, concept art, ability to finish projects efficiently on a timely manner. Proficient in Maya, Zbrush, Photoshop, Deep Paint 3d, Body Paint 3D, Painter, Premiere, After Effects. Workable knowledge in 3D Studio Max, and Mudbox.
(Public Company; ATVI; Computer Games industry)
May 2005 — Present (4 years 3 months)
Call of Duty: World at War (PC,Xbox 360,PS3, Wii)
Spiderman 3 (PC,Xbox 360, PS3)
Concept Art, High Resolution Modeling, Zbrush sculpting, UV editing, texture art.
(Computer Games industry)
November 2003 — May 2005 (1 year 7 months)
50 Cent: Bulletproof (PS2, XBOX)
UV'd and textured 26 of 50 characters on a four man team in 7 months. Helped develop a visual style based on the Art Directors vision. Duties included, UV, painted textures, and poly modeling adjustments. Mentored and trained less experienced artists in technique and artistic development.
Fight Club (PS2,XBOX)
Helped revamp all characters, textures and variants within 6 months. Duties included UV mapping, texturing for all characters and variants, and cinematic touch ups.
(Computer Games industry)
January 2002 — October 2003 (1 year 10 months)
Responsible for character textures, UV Unwrapping, environment textures, modeling and texturing props, prelighting and creating lightmaps, concept art and box art design.
Outlaw Volleyball (XBOX)
Outlaw Golf (XBOX,Gamecube)
BFA , Illustration , September 1997 — December 2001