Mark Lynch

Lead Programmer at Shadow Light Games Ltd.

Madrid Area, Spain

Current
  • Lead Programmer at Shadow Light Games
Past
  • OpenSource Developer at OpenSource Developer
  • Senior Programmer at Multimedia Mobile Services
  • Artificial Intelligence Programmer at Elixir Studios
Education
  • University of Limerick
Connections
413 connections
Industry
Computer Games
Websites

Mark Lynch’s Summary

Software Engineer with experience in:

Artificial Intelligence- I have developed path finding algorithms, neural networks, hierarchical maps, genetic algorithms whilst working for over seven years in the computer games industry.

Smartphone application development- Symbian C++ on S60 devices and Java ME on MIDP1 & 2 devices.

Mark Lynch’s Specialties:

C++, Java SE, Java ME, Symbian C++, Python, XML, HTML, PHP, Ant


Mark Lynch’s Experience

  • Lead Programmer

    Shadow Light Games

    (Privately Held; 1-10 employees; Computer Software industry)

    September 2006Present (2 years 11 months)

    Currently developing a range of mobile sports titles for Shadow Light Games.

  • OpenSource Developer

    OpenSource Developer

    (Computer Software industry)

    July 2005September 2006 (1 year 3 months)

    Created Sudoku Sensei, a Sudoku Assistant for MIDP1 Java devices.
    Now leading an OpenSource Project (NeuroDraughts) to create a draughts player which reaches a high level of play simply from self-play.

  • Senior Programmer

    Multimedia Mobile Services

    (Privately Held; 11-50 employees; Information Technology and Services industry)

    September 2005August 2006 (1 year)

    Responsible for coordinating and developing a streaming solution for symbian mobile phones.

  • Artificial Intelligence Programmer

    Elixir Studios

    (Privately Held; 51-200 employees; Computer Software industry)

    December 2001December 2004 (3 years 1 month)

    Designed & Developed the AI for an unreleased Xbox RTS game.
    Designed & Developed the AI for the critically acclaimed Evil Genius.

  • R&D Engineer

    Surfcast

    (Privately Held; 11-50 employees; Computer Software industry)

    March 2000October 2001 (1 year 8 months)

    Integrated various communication protocols into the Surfcast Browser. Ranging from Instant Messaging (Jabber) to IRC to Microsoft's Netmeeting.

  • Developer

    Virgin Interactive Entertainment

    (Public Company; 51-200 employees; Computer Software industry)

    May 1999March 2000 (11 months)

    Developed core systems and AI for the isometric game Heist.

  • Senior Programmer

    Digital Image Design

    (Computer Software industry)

    September 1997May 1999 (1 year 9 months)

    Developed the AI for Wargasm, a 3D/RTS Battlefield hybrid.


Mark Lynch’s Education

  • University of Limerick

    BSc , Computer Science , 19931997


Additional Information

Mark Lynch’s Websites:

Mark Lynch’s Groups:

  •    Artificial Intelligence
  •    The “Metha” Internet
  •    Mobile Software Development Group
  •    VideoGame Professionals
  •    Games Jobs - The original Iinkedin jobs group for the Games Industry
  •    Recruit 3D

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