
Manager at ITZA Studios
Brazil

Manager at ITZA Studios
Brazil
C language and Software Engineering.
Operating System specialist, capable to develop any kind of kernel and ecosystem, for most of the modern embedded or huge applications. Good knownledge about the most popular operating systems and its kernel/ecosystem: AmigaOS, Mach, TOS, MinTOS, MacOS Classic, PalmOS, NeXTStep, uClinux, Linux, MINIX, 386BSD, MacBSD and NetBSD.
Good experience w/ Windows NT, Win32 API and DirectX from 8.1 to 10.
Structured Architecture of Computers - Digital Logic level, Microarchitecture level, Instruction Set Architecture level, Parallel Machines Architecture, etc. Processors, Controllers and DSPs.
Knownledge about the TCP/IP suite, its concepts and implementation. Capable to design network stacks to the most variated models of applications.
Digital Security, conceptual experience and pratice of classic problems in software development: bug hunting, exploration through advanced exploitation techniques (even in code-execution-protected scenarios) and wide mastering of buffer overflows (format string, heap overflow, null pointer dereference, etc). Knownledge about Intrusion Detection System concepts and relateds.
Specialist in m68k, MIPS, UltraSparc, IA32, ARM, Z80, its architectures, assemblies as well as reverse engineering of its respectives binary texts.
Microcontrollers based in cores like 6800, PIC and 8051, and the MC56000 family of Digital Signal Processors (DSP).
Game development using OpenGL, DirectX, Psy-Q and Pro-DG - Meshes, Collision detection, Gravity simulations, etc. Game design, Music composing, Roadmap and Team management.
Development of games for the most popular video games, including XBOX360, PSX, PS2, PSP, Nintendo DS, MegaDrive, MasterSystem, Super Nintendo, NeoGeo and Amiga -- Using proprietary tools (contemplated from reverse engineering) and officials (XBOX360, PSX, Amiga and MegaDrive).
Virtuous, creative and highly social!
(Computer Games industry)
September 2008 — Present (11 months)
(Privately Held; Wireless industry)
January 2006 — January 2008 (2 years 1 month)
Development and maintenance of the VexBox essential softwares (GWD, Dynroute, communication interfaces, etc) which constitute all the VEX structure in the Latin America and part of the Europe, on its embedded MIPS plataform.
(Privately Held; 11-50 employees; Computer & Network Security industry)
August 2005 — December 2005 (5 months)
Development of the Deraser Operating System for general purposing.
(Privately Held; 11-50 employees; Computer & Network Security industry)
February 2005 — July 2005 (6 months)
Development of Liquidfire micro-kernel and its UNIX-like ecosystem, the Hobbit microcomputer and some methods to arbitrate simultaneous comunications through wireless transceivers.
(Privately Held; Computer & Network Security industry)
April 2003 — January 2005 (1 year 10 months)
Development and maintenance of Wholesale and Calling Card applications for VoIP telecommunications.
(Computer Software industry)
2004 — 2004 (less than a year)
(Computer Software industry)
2003 — 2003 (less than a year)
Jazz, whiskey, celtic culture, poetry and good readings, volley, piano/guitar, theater, movies, video games (playing and development), computer sciene and engineer, etc.