
FX Developer / Animator at Dreamworks Animation See my job @ http://book.lucas3d.com
Greater Los Angeles Area

FX Developer / Animator at Dreamworks Animation See my job @ http://book.lucas3d.com
Greater Los Angeles Area
I work as an Effects Animator at Dreamworks Animation in Glendale, California.
My main task is to analyze and develop Effects set-ups, and these automatic or semi-automatic tools are used by the whole effects team. It's always fun to get back into the production side of things.
I've worked on several movies namely Kung Fu Panda, Journey to the Center of the Earth, 300, Final Destination 3, Fantastic Four, Exorcist 0, Scooby-Doo 2 and Decoys. I have worked on quite a few TVHD shows (James Cameron's Expedition: Bismarck, 10.5 Apocalypse, Journey to the Center of the Earth, Dinosaur Planet,...). Before Montreal, I lived in Barcelona (Spain) / where I worked for Videoefecto on commercials.
Technical Skills
FX Developer / Animator :
->Analyzing and developing set-ups and tools for FX and others departments (automatic or semi-automatic).
->Doing fx shots.
14 years of 3d experience in production.
Excellent programming knowledge in MEL (Maya scripting).
Good renderman knowledge : RIB, Slim, Aflred,..
Good communication and interpersonal skills with development team (pipeline and tools).
Good problem-solver technical limits to reach the wanted effects in respect with the delays.
My main task is to analyze and develop Effects set-ups, and these automatic or semi-automatic tools are used by the whole effects team. It's always fun to get back into the production side of things.
(Public Company; 1001-5000 employees; DWA; Motion Pictures and Film industry)
February 2007 — Present (1 year 6 months)
* Shrek 4 (2010)
-> Soon
* Monsters Vs Aliens (2009) :
-> Building destruction in San Francisco (animatic using Blastcode)
* Kung Fu Panda (2008) :
-> Roof destruction setup
-> Impact setup
-> Chair disintegration setup
-> Noodles bowl setup
-> And more ...
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
September 2002 — December 2006 (4 years 4 months)
* Journey 3D (Movie) :
-> Real time track setup structure creation (MEL and Maya nodes).
-> Procedure to create track depending on the mine-car shooting movement (MEL).
* 300 (Movie) :
-> Ocean FX Setup using, Maya, Realflow, Renderman and Maya fluid.
* Final destination 3 (Movie) :
-> Creation of FX Set-up integration and more tools in MEL to optimize the productivity of FX team.
->FX team Technical support.
* 10.5 Apocalypse (TVHD) :
-> Semi-automatic procedure to create many layers of particles on fault used by many artists (MEL).
-> Creation of parallelisation of particle cache on render farm (MEL).
-> FX Lead & Technical Director.
* Fantastic Four (Movie) :
-> Semi-automatic procedure to create Smoke used by many artists on 60 shots (MEL).
-> Automatic procedure to create water on more than 100 shots (MEL and Render World).
-> FX Lead & Technical Director.
* Exorcist 0 (Movie) : Semi-automatic dynamic foot print set-up used by many fx artists (MEL)
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
April 2003 — August 2003 (5 months)
Decoys (Movie) : Set-up and integration of character explosion (Freelance).
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
July 2002 — September 2002 (3 months)
Creating Fx for Excalibur (TV serie)
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
August 2000 — May 2001 (10 months)
Video Efecto part of Das werk group at Barcelona, member of the 3D and audiovisual postproduction team. Developed projects for the advertising industry in Maya.
(Educational Institution; 51-200 employees; Motion Pictures and Film industry)
February 2000 — May 2000 (4 months)
Barcelona, pedagogical and technical assistant for the students' shortcut projects using Maya.
(Self-Employed; Myself Only; Motion Pictures and Film industry)
November 1999 — February 2000 (4 months)
Creation and development of freelancer projects with Maya : Smint, Opening,...
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
September 1999 — November 1999 (3 months)
Barcelona, development of 3D backgrounds for a 2D/3D cartoon series
(Privately Held; 11-50 employees; Animation industry)
September 1998 — August 1999 (1 year)
Barcelona, animated series, "Twipsy" (26x26 minutes).
Creation of animations, 3D scenery and animation for the opening
(Privately Held; 11-50 employees; Media Production industry)
October 1996 — March 1997 (6 months)
Barcelona, creation of multimedia interfaces and animations on video support.
(Privately Held; 11-50 employees; Computer Games industry)
August 1995 — August 1996 (1 year 1 month)
Barcelona, a CD-ROM game company.
Responsible for the 3D team in the development of "CyberXperience".
(Self-Employed; 1-10 employees; Computer Games industry)
October 1993 — August 1995 (1 year 11 months)
Participated in the creation of the game "Alive".
Concept of the 3D scenery in medieval style.
(Privately Held; 1-10 employees; Media Production industry)
September 1992 — October 1993 (1 year 2 months)
Co-creator of Impact 3d at Toulouse (france), a company to create 3d visualization for architecrure projects
DUT, Diploma in mechanical engineering and industrial automation., 1989 — 1991
A-Levels, F1 (Industrial design), 1988 — 1989
A-Levels F1, Industrial design, 1987 — 1989
Photography, Mac, Internet