Lucas Janin

Lucas Janin

FX Lead at Dreamworks Animation

Greater Los Angeles Area

Current
Past
  • FX Artist at Video Efecto
  • Maya teacher at Universitat Pompeu Fabra
  • CG Artist at Lucas3d (Self-employed)
  • Technical director and Lighting at Emotion Studio
  • CG Artist at Estudio Mariscal
  • CG Artist at Icondata
  • CG Artist at Az multimedia
  • CG Artist at Lucas3d (Self-employed)
  • CG Artist at Impact 3D
Education
  • Institut Universitaire De Technologie Lyon B, Universite Lyon 1
  • Lycée polyvalent Jean Henri Fabre
  • Lycée professionnel privé Jean-Baptiste de La Salle
Connections
315 connections
Industry
Animation
Websites

Lucas Janin’s Summary

I work as an Effects Animator at Dreamworks Animation in Glendale, California.

My main task is to analyze and develop Effects set-ups, and these automatic or semi-automatic tools are used by the whole effects team. It's always fun to get back into the production side of things.

I've worked on several movies namely Shrek 4, Kung Fu Panda, Journey to the Center of the Earth, 300, Final Destination 3, Fantastic Four, Exorcist 0, Scooby-Doo 2 and Decoys. I have worked on quite a few TVHD shows (Monsters Vs Pumpkins, James Cameron's Expedition: Bismarck, 10.5 Apocalypse, Journey to the Center of the Earth, Dinosaur Planet,...). Before Montreal, I lived in Barcelona (Spain) / where I worked for Videoefecto on commercials.

Technical Skills
FX Developer / Animator :
->Analyzing and developing set-ups and tools for FX and others departments (automatic or semi-automatic).
->Doing fx shots.
14 years of 3d experience in production.
Excellent programming knowledge in MEL (Maya scripting).
Good renderman knowledge : RIB, Slim, Aflred,..
Good communication and interpersonal skills with development team (pipeline and tools).
Good problem-solver technical limits to reach the wanted effects in respect with the delays.

Lucas Janin’s Specialties:

My main task is to analyze and develop Effects set-ups, and these automatic or semi-automatic tools are used by the whole effects team. It's always fun to get back into the production side of things.


Lucas Janin’s Experience

  • FX Lead

    Dreamworks Animation

    (Public Company; DWA; Animation industry)

    February 2007Present (2 years 10 months)

    FX Developer / Animator :

    * Kung Fu Panda 2 (2011)
    -> Dust automatic impact using Houdini and Maya

    FX Lead :
    * Monsters Vs Pumpkins (2009)
    -> Lead FX on 3 sequences
    -> Pumpking Giant sickness
    -> Destruction shots

    FX Developer / Animator :

    * Shrek 4 (2010)
    -> Destruction shots
    -> FX setup 1
    -> FX setup 2

    * Monsters Vs Aliens (2009) :
    -> Building destruction in San Francisco (animatic using Blastcode)

    * Kung Fu Panda (2008) :
    -> Roof destruction setup
    -> Impact setup
    -> Chair disintegration setup
    -> Noodles bowl setup
    -> And more ...

  • FX Technical Director

    Meteor Studios

    (Privately Held; 51-200 employees; Motion Pictures and Film industry)

    September 2002December 2006 (4 years 4 months)

    * Journey 3D (Movie) :
    -> Real time track setup structure creation (MEL and Maya nodes).
    -> Procedure to create track depending on the mine-car shooting movement (MEL).

    * 300 (Movie) :
    -> Ocean FX Setup using, Maya, Realflow, Renderman and Maya fluid.

    * Final destination 3 (Movie) :
    -> Creation of FX Set-up integration and more tools in MEL to optimize the productivity of FX team.
    ->FX team Technical support.

    * 10.5 Apocalypse (TVHD) :
    -> Semi-automatic procedure to create many layers of particles on fault used by many artists (MEL).
    -> Creation of parallelisation of particle cache on render farm (MEL).
    -> FX Lead & Technical Director.

    * Fantastic Four (Movie) :
    -> Semi-automatic procedure to create Smoke used by many artists on 60 shots (MEL).
    -> Automatic procedure to create water on more than 100 shots (MEL and Render World).
    -> FX Lead & Technical Director.

    * Exorcist 0 (Movie) : Semi-automatic dynamic foot print set-up used by many fx artists (MEL)

  • FX Technical Director

    Mokko Studio

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    April 2003August 2003 (5 months)

    Decoys (Movie) : Set-up and integration of character explosion (Freelance).

  • FX Artist

    Damn FX

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    July 2002September 2002 (3 months)

    Creating Fx for Excalibur (TV serie)

  • FX Artist

    Video Efecto

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    August 2000May 2001 (10 months)

    Video Efecto part of Das werk group at Barcelona, member of the 3D and audiovisual postproduction team. Developed projects for the advertising industry in Maya.

  • Maya teacher

    Universitat Pompeu Fabra

    (Educational Institution; 51-200 employees; Motion Pictures and Film industry)

    February 2000May 2000 (4 months)

    Barcelona, pedagogical and technical assistant for the students' shortcut projects using Maya.

  • CG Artist

    Lucas3d (Self-employed)

    (Self-Employed; Myself Only; Motion Pictures and Film industry)

    November 1999February 2000 (4 months)

    Creation and development of freelancer projects with Maya : Smint, Opening,...

  • Technical director and Lighting

    Emotion Studio

    (Privately Held; 1-10 employees; Motion Pictures and Film industry)

    September 1999November 1999 (3 months)

    Barcelona, development of 3D backgrounds for a 2D/3D cartoon series

  • CG Artist

    Estudio Mariscal

    (Privately Held; 11-50 employees; Animation industry)

    September 1998August 1999 (1 year )

    Barcelona, animated series, "Twipsy" (26x26 minutes).
    Creation of animations, 3D scenery and animation for the opening

  • CG Artist

    Icondata

    (Privately Held; 11-50 employees; Media Production industry)

    October 1996March 1997 (6 months)

    Barcelona, creation of multimedia interfaces and animations on video support.

  • CG Artist

    Az multimedia

    (Privately Held; 11-50 employees; Computer Games industry)

    August 1995August 1996 (1 year 1 month)

    Barcelona, a CD-ROM game company.
    Responsible for the 3D team in the development of "CyberXperience".

  • CG Artist

    Lucas3d (Self-employed)

    (Self-Employed; 1-10 employees; Computer Games industry)

    October 1993August 1995 (1 year 11 months)

    Participated in the creation of the game "Alive".
    Concept of the 3D scenery in medieval style.

  • CG Artist

    Impact 3D

    (Privately Held; 1-10 employees; Media Production industry)

    September 1992October 1993 (1 year 2 months)

    Co-creator of Impact 3d at Toulouse (france), a company to create 3d visualization for architecrure projects


Lucas Janin’s Education

  • Institut Universitaire De Technologie Lyon B, Universite Lyon 1

    DUT , Diploma in mechanical engineering and industrial automation. , 19891991

  • Lycée polyvalent Jean Henri Fabre

    A-Levels , F1 (Industrial design) , 19881989

  • Lycée professionnel privé Jean-Baptiste de La Salle

    A-Levels F1 , Industrial design , 19871989


Additional Information

Lucas Janin’s Websites:

Lucas Janin’s Interests:

Photography, Mac, Internet


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