Luca Deriu

Luca Deriu

Owner, PlaySys

Milan Area, Italy

Current
  • Manager and Creative Director at PlaySys
  • Teacher of 3D for realtime and videogames at NABA Milano
Past
  • 3dsMax Technical Author at Hoepli
  • 3D Artist at Nespoli Studio
  • Designer at Design Network
  • 3d modeler and animator at Mitcom
  • Employee at De Biasi Automatismi
  • Designer at Arkema Studio
Education
  • NABA Nuova Accademia di Belle Arti
  • Enaip Lombardia
  • ITIS "E.Fermi"
  • Conservatorio "L.Campiani"
Connections
32 connections
Industry
Entertainment
Websites

Luca Deriu’s Summary

Company administrator, technical writer, author, supervisor and videogame animation teacher. Always focused on 3D art, I worked first as Designer for big companies, then as freelance and now, I own my studio (PlaySys) with 11 people.
At PlaySys we work to produce high quality 3D images and animations, using Autodesk's softwares that helps us to do the best.
I worked as author for Hoepli's "3ds Max Design e Architettura" manual for the Italian market and I'm debugging some code of PlaySys videogame project. I work as producer, magazine supervisor and sometime as musician.

Luca Deriu’s Specialties:

production managing, technical direction, 3D art, music composition, negotiation


Luca Deriu’s Experience

  • Manager and Creative Director

    PlaySys

    (Entertainment industry)

    October 2007Present (2 years 3 months)

    I'm the owner and the Creative Director of PlaySys, one of the finest 3D modeling, rendering, animation and realtime development studio in Milano Italy.

    Actually we provide 3D renderings for high quality interiors and we are working on some videogame projects (focused on Microsoft XP, Vista, Seven, XBox360, Apple iPhone, iPod Touch and Nintendo Wii platforms).
    Actually 11 people works on different projects at PlaySys, and 24 for our main videogame ("TheDreamers" for Microsoft XBox360 and Seven, see below).

  • Teacher of 3D for realtime and videogames

    NABA Milano

    (Education Management industry)

    April 2007Present (2 years 9 months)

    I started teaching Machinima (machine animation) at NABA after my 110+Honours Bachelor of Art Thesys on videogames and realtime opportunities.

    I teach to my students how to move in this artistic area, giving them informations about Game Engines(mostly Unreal3, Doom3, SandBox2 and Oblivion), Programming, 3D low/high poly, UV Mapping, Texture Painting, Animation, Sound Design and Post production.

    I plan to teach how to build machinima animations or demos with a professional engine wich I developed with a French colleague.

  • 3dsMax Technical Author

    Hoepli

    (Writing and Editing industry)

    March 2009March 2009 (1 month)

    I wrote the italian's technical manual "3dsMax Design e Architettura" for Hoepli, a book of 400 pages about 3D rendering with the Autodesk's cutting edge software.

  • 3D Artist

    Nespoli Studio

    (Privately Held; 1-10 employees; Design industry)

    June 2007September 2007 (4 months)

    I realized high quality models, textures and renders of interiors, design objects and general architecture.

  • Designer

    Design Network

    (Public Company; 11-50 employees; Entertainment industry)

    December 2006June 2007 (7 months)

    We do interior design, architecture, video post production (editing and compositing) and graphic design.
    Here I work as Designer and 3d artist for companies as Lavazza, Piquadro and many other around the world.

  • 3d modeler and animator

    Mitcom

    (Public Company; 1-10 employees; Graphic Design industry)

    May 2003September 2003 (5 months)

    We did presentation for Celeste Galleria of Mantova, some web site animation and some architectural/storic reconstructions

  • Employee

    De Biasi Automatismi

    (Public Company; 11-50 employees; Architecture & Planning industry)

    May 2000September 2003 (3 years 5 months)

    It was a summer job, i did 2d graphic and 3d visualizations of mechanical pieces

  • Designer

    Arkema Studio

    (Public Company; 1-10 employees; Design industry)

    March 2003June 2003 (4 months)

    I did 3d models, rendering and visualization for Moto Guzzi and Ducati (motorbike design) and Scalzapensieri (furniture design).


Luca Deriu’s Education

  • NABA Nuova Accademia di Belle Arti

    Bachelor of Arts , Media Design - Videogame Development , 20032006

    I received a 110 + honours BA valutation in Videogame Development thesys

    Activities and Societies:
    2d graphic, 3d graphic, 2d animation, 3d animation, sound design, video editing, compositing, texture painting and illustration, history of arts, industrial design
  • Enaip Lombardia

    Interior designer , Design and 3D , 20022003

    Interesting and quick course in wich i discovered how to make architectonically "stable" 3d projects

    Activities and Societies:
    3d with 3dsMax, 2d with Photoshop and Architecture planning with AutoCAD
  • ITIS "E.Fermi"

    Mechanical Engineer , Mechanical and applied phisycs , 19952002

    This path of study gave me a great technical ability and problem solving skills.

    Activities and Societies:
    Mechanical planning for phisical objects, applied math, physic and fluid dynamics,
    technical english and italian
  • Conservatorio "L.Campiani"

    Never ended :( , Orchestral Percussionist , 19982000

    I can analize musics and sounds, I know instruments to use for a music from classica to electronica.
    I can read and write music.
    Other musical studies and seminaries helped me to understand technical recording, equalizing and mastering tips.

    Activities and Societies:
    Percussions playing, solfeggio, composition, armonic melodic and rithmic study, piano as complementary instrument

Additional Information

Luca Deriu’s Websites:

Luca Deriu’s Interests:

New technology, Music, Design, 3D Art, Computer Animation, Videogames.

Luca Deriu’s Groups:

PlaySys, D3vStudio, AzoteStudio

  •    On Startups - The Community For Entrepreneurs
  •    Animation, Media & Entertainment
  •    Videogame Developer Group
  •    Unreal Developers
  •    Game Developers
  •    Georgia GamerZ
  •    Video Gaming Industry Executives
  •    VideoGame Professionals
  •    Advergaming
  •    VIDEOGAME BIZ DEV
  •    Italian Games Industry

Luca Deriu’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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