
Owner, PlaySys
Milan Area, Italy

Owner, PlaySys
Milan Area, Italy
Company administrator, technical writer, author, supervisor and videogame animation teacher. Always focused on 3D art, I worked first as Designer for big companies, then as freelance and now, I own my studio (PlaySys) with 11 people.
At PlaySys we work to produce high quality 3D images and animations, using Autodesk's softwares that helps us to do the best.
I worked as author for Hoepli's "3ds Max Design e Architettura" manual for the Italian market and I'm debugging some code of PlaySys videogame project. I work as producer, magazine supervisor and sometime as musician.
production managing, technical direction, 3D art, music composition, negotiation
(Entertainment industry)
October 2007 — Present (2 years 3 months)
I'm the owner and the Creative Director of PlaySys, one of the finest 3D modeling, rendering, animation and realtime development studio in Milano Italy.
Actually we provide 3D renderings for high quality interiors and we are working on some videogame projects (focused on Microsoft XP, Vista, Seven, XBox360, Apple iPhone, iPod Touch and Nintendo Wii platforms).
Actually 11 people works on different projects at PlaySys, and 24 for our main videogame ("TheDreamers" for Microsoft XBox360 and Seven, see below).
(Education Management industry)
April 2007 — Present (2 years 9 months)
I started teaching Machinima (machine animation) at NABA after my 110+Honours Bachelor of Art Thesys on videogames and realtime opportunities.
I teach to my students how to move in this artistic area, giving them informations about Game Engines(mostly Unreal3, Doom3, SandBox2 and Oblivion), Programming, 3D low/high poly, UV Mapping, Texture Painting, Animation, Sound Design and Post production.
I plan to teach how to build machinima animations or demos with a professional engine wich I developed with a French colleague.
(Writing and Editing industry)
March 2009 — March 2009 (1 month)
I wrote the italian's technical manual "3dsMax Design e Architettura" for Hoepli, a book of 400 pages about 3D rendering with the Autodesk's cutting edge software.
(Privately Held; 1-10 employees; Design industry)
June 2007 — September 2007 (4 months)
I realized high quality models, textures and renders of interiors, design objects and general architecture.
(Public Company; 11-50 employees; Entertainment industry)
December 2006 — June 2007 (7 months)
We do interior design, architecture, video post production (editing and compositing) and graphic design.
Here I work as Designer and 3d artist for companies as Lavazza, Piquadro and many other around the world.
(Public Company; 1-10 employees; Graphic Design industry)
May 2003 — September 2003 (5 months)
We did presentation for Celeste Galleria of Mantova, some web site animation and some architectural/storic reconstructions
(Public Company; 11-50 employees; Architecture & Planning industry)
May 2000 — September 2003 (3 years 5 months)
It was a summer job, i did 2d graphic and 3d visualizations of mechanical pieces
(Public Company; 1-10 employees; Design industry)
March 2003 — June 2003 (4 months)
I did 3d models, rendering and visualization for Moto Guzzi and Ducati (motorbike design) and Scalzapensieri (furniture design).
Bachelor of Arts , Media Design - Videogame Development , 2003 — 2006
I received a 110 + honours BA valutation in Videogame Development thesys
Interior designer , Design and 3D , 2002 — 2003
Interesting and quick course in wich i discovered how to make architectonically "stable" 3d projects
Mechanical Engineer , Mechanical and applied phisycs , 1995 — 2002
This path of study gave me a great technical ability and problem solving skills.
Never ended :( , Orchestral Percussionist , 1998 — 2000
I can analize musics and sounds, I know instruments to use for a music from classica to electronica.
I can read and write music.
Other musical studies and seminaries helped me to understand technical recording, equalizing and mastering tips.
New technology, Music, Design, 3D Art, Computer Animation, Videogames.
PlaySys, D3vStudio, AzoteStudio