
User Experience Designer at Autodesk
China

User Experience Designer at Autodesk
China
Wei Liu, originally from Beijing, China P.R., has been involved in Interaction/UX Design field for 4.5 years.
He was trained as an Industrial Designer at Beijing University of Technology in China (2000-2004), focusing on design method & process, prototyping, sketching, and graphic design. Then he joined IT Product Design Master at University of Southern Denmark (2004-2006), focusing on design research, interaction design, user centered design, and user experience design.
With an unwavering passion on interaction design and research, currently he is working as a UX Designer at the Core Engineering Group at Autodesk in Shanghai, China.
Design Research, User Experience Design, Interaction Design, User Centred Design, Contextual Awareness, and Tangible Interaction.
(Public Company; ADSK; Computer Software industry)
February 2008 — Present (1 year 6 months)
As a User Experience Designer, I assist senior staff, as well as lead research and design projects for new features and tools in AutoCAD, 3Ds Max, and other platform products.
With a clear passion for solving customer problems, I have the ability to communicate design ideas to technical audiences through illustration, presentations, specifications, and clear descriptive languages.
Principal Duties:
• Gather user requirements and conduct user research
• Translate customer needs into innovative UX design solutions
• Optimize product usability, learnability, and customer satisfaction
• Create conceptual designs and run usability studies
• Research and validate clear and achievable specifications
(Public Company; 10,001 or more employees; MOT; Telecommunications industry)
November 2006 — February 2008 (1 year 4 months)
The interface design team of Consumer eXperience Design employs a user centered design process. User interface designers have responsibility for providing good user experience design for Motorola’s smart phones which might be touch-screen or non-touch-screen devices.
I participated in many aspects of feature specification, including contextual user studies, requirements analysis, communication design via task flow analysis and storyboards, proposing new user interaction design, documenting specifications, participate in design review meetings with designers, software engineers and other related functional persons.
(Public Company; 1001-5000 employees; Consumer Electronics industry)
January 2006 — June 2006 (6 months)
My thesis investigates tangible interaction design potentials for music players. It provides background research on designing tangible interface for music players, as well as design activities of developing design concepts for my target users.
To answer the research question: how can we apply tangible interaction in music players to create ease-of-use and joy-of-use for users? I study products and target users. Then I have design activities to generate design concepts. Finally I involve users to evaluate the concepts.
Through my research through design process, I gain several conclusions for designing tangible interface for music players: (1) Study users to find out their experiences and requirements. (2) Refine and transfer ease and joy elements from user studies to create tangible interactions. (3) Evaluate the created interactions for better solutions.
Keywords: User-Centered Design, Tangible Interaction, User, Music Player
(Public Company; 5001-10,000 employees; Electrical/Electronic Manufacturing industry)
December 2005 — January 2006 (2 months)
(Non-Profit; 51-200 employees; Non-Profit Organization Management industry)
July 2005 — August 2005 (2 months)
(Public Company; 1001-5000 employees; Electrical/Electronic Manufacturing industry)
February 2005 — June 2005 (5 months)
(Public Company; 5001-10,000 employees; Electrical/Electronic Manufacturing industry)
September 2004 — January 2005 (5 months)
(Public Company; 501-1000 employees; Electrical/Electronic Manufacturing industry)
March 2004 — July 2004 (5 months)
(Privately Held; 11-50 employees; Design industry)
January 2004 — March 2004 (3 months)
Master , IT Product Design , 2004 — 2006
IT Product Design is a two-year, studio-based program, leading to the degree of Master of Science in Information Technology. The Course focuses on three areas of design: User Centred Design, Interaction Design and Design Research.
Bachelor , Industrial Design , 2000 — 2004
traveling around, playing soccer, watching movies and surfing on internet