Liam Wong
2D Artist at Crytek
- Location
- Nottingham, United Kingdom
- Industry
- Computer Games
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Liam Wong's Overview
- Current
-
- 2D Artist at Crytek
- Past
-
- Graphic Designer at Tern TV
- Graphic Designer at Overwatch Mod
- Software Clinic Tutor at University of Abertay Dundee
- Student Representative at University of Abertay Dundee
- Event Helper at Edinburgh Science Festival
- Artist (Colour-Coded) at Dare to be Digital
- Promo Artist at Electric TopHat
- BBC Prototype at BBC
- Graphic Designer at White Space Solutions
- Education
-
- University of Abertay Dundee
- Stewart's Melville College
- Recommendations
-
8 people have recommended Liam
- Connections
-
500+ connections
- Websites
Liam Wong's Summary
I am a graphic designer who loves games.
I have been interested in art for games ever since discovering Deluxe Paint on the Amiga. My aim is to improve the overall quality of graphic design within games; focusing on making game environments more believable and experiences more immersive.
Currently working as a 2D Artist at Crytek. (Crysis, Crysis 2, Homefront 2)
Strong background in 2D with expertise in interface design, icon design, branding, web design, motion graphics, concept art and the creation of promotional material. Also possess knowledge of 3D software.
Worked as an artist (in a team of 5) on the double BAFTA nominated game Colour-Coded. Have participated in numerous teams working on game-related projects since 2008 without intermission. Spent a year working alongside BBC Scotland and in collaboration with other students whilst at university. Have also worked as an individual on numerous freelance projects since 2002.
Serious passion for gaming, the games industry and also helping graduates get into the games industry by volunteering my time as a mentor for SIGGRAPH, Dare to be Digital and the Scottish Games Jam as well as presentations given at Eurogamer, BAFTA and Protoplay.
Specialties
Adobe Creative Suite (Photoshop, After Effects, Premiere, Flash, Dreamweaver, Illustrator, Fireworks, InDesign, Soundbooth). Autodesk Maya. Sony Vegas. Google SketchUp. An understanding of HTML/CSS/Action Script... traditional art and uhhhh Deluxe Paint on the Amiga.
Liam Wong's Additional Information
- Websites:
- Interests:
-
Graphic design, video games, user interface, motion graphics, web design
- Groups and Associations:
- Honors and Awards:
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2010
30 Under 30, Develop magazine
1st Class BA (Hons) in Computer Arts
Video Game Studio (Edinburgh Sci Fest), Winner / Best Team Leader
BAFTA 'Ones to Watch' Award, Nominated
BAFTA 'New Talent' Award, Nominated
Vortex Competition, Winner
2009
Dare to be Digital, Winner
Advanced Photoshop Magazine, Featured
2008
Adobe Design Achievement Awards, Semi-Finalist. Software category: Photoshop
Liam Wong's Experience
2D Artist
Crytek
Privately Held; 501-1000 employees; Computer Games industry
2010 – Present (2 years) Nottingham, United Kingdom
Crysis (2011), [360,PS3]
Crysis 2 (2011), [PC,360,PS3]
Homefront 2
Responsible for 2D artwork:
Conceptual Graphic Design (Concepts, Prototypes, Mock-Ups, Style Guides)
HUD / UI Design (and implementation)
Creating fictional brands / in-game graphics to be applied throughout the game environments.
Promotional Material (Web, Game, Print)
Misc. Graphic Design (Invitations, Events, Presentations)
Artwork created using: Photoshop, Illustrator, Flash (+Scaleform), After-Effects and CryENGINE 3.
Graphic Designer
Tern TV
Privately Held; 11-50 employees; Motion Pictures and Film industry
August 2010 – October 2010 (3 months)
Worked as a graphic designer across several projects.
Graphic Designer
Overwatch Mod
Privately Held; 11-50 employees; Computer Games industry
August 2010 – September 2010 (2 months)
Worked on graphic design assets remotely with an international team for the Half-Life 2 game modification.
Software Clinic Tutor
University of Abertay Dundee
Educational Institution; 501-1000 employees; Higher Education industry
September 2009 – May 2010 (9 months)
Responsible for running weekly clinics on Adobe Creative Suite, sharing my knowledge with fellow students whilst in my final year of study. Helped students when they ran into difficulties with the software, taught them cool tricks, and gave them advice.
Student Representative
University of Abertay Dundee
Educational Institution; 501-1000 employees; Higher Education industry
September 2008 – May 2010 (1 year 9 months)
Event Helper
Edinburgh Science Festival
April 2010 – April 2010 (1 month)
"Video Game Studio" was a small (but fun!) 2 day workshop aimed at giving kids first-hand experience of video games creation, one of the events which were running as part of the Edinburgh Science Festival. Around 120 kids took part in the workshop, with 6 kids per team. I worked as a team leader in two different teams over 4 days with kids ranging from the ages of 12 to 16.
Helped the teams take their ideas from paper to pixels and into a playable game. The team I worked with won prizes for best game and I won a small prize for best team leader. (judged by a round of applause from the kids)
(Now known as the BAFTA Young Game Designers workshop)
Artist (Colour-Coded)
Dare to be Digital
June 2009 – August 2009 (3 months)
Took part in the 10 week game design competition: Dare to be Digital. Our team (Pixel Pirates) were one of the three final teams chosen as winners for the competition. We were then nominated for the BAFTA 'Ones to Watch' award, and the BAFTA Scotland "New Talent" award. (Game: Colour-Coded)
Responsible for all the 2D assets for the game: website, UI, implementation of character creation app, textures (and unwrapping), videos, and promotional material. Also responsible for exporting from Maya to Ogre3D.
The game has been exhibited at GDC, Whitespace, NEoN festival, Scottish Game Jam, Edinburgh Science Festival, Dundee Science Festival and Dare Protoplay.
More information, as well as a direct download link can be found at: www.colour-coded.com
BBC Prototype
BBC
Public Company; 5001-10,000 employees; BBC; Broadcast Media industry
May 2008 – May 2009 (1 year 1 month)
A collaborative project between BBC Scotland, Glasgow and the University of Abertay, Dundee, with work carried out in both locations.
Worked on rapid prototypes for games and interactive products. Selected as one of the first ten students to work on prototypes for the initial phase of the project which took part over 4 weeks in the summer of 2008. Continued to work on Prototype for the full duration of the project whilst still a student at university.
Developed 2x5 and 2x10 week prototypes in several teams of 5. Undertook a leading role in the concept and development of artwork for all four projects. Gained extensive knowledge of development cycles within a professional working environment. Also presented my work to fellow students, industry folk and commissioners throughout.
Two of the prototypes that I worked on have since been taken forward as real projects.
Liam Wong's Skills
Liam Wong's Education
University of Abertay Dundee
First Class BA Hons, Computer Arts
2006 – 2010
Stewart's Melville College
2000 – 2005
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