
Experienced leader and manager in the media and entertainment technology industry
Montreal, Canada Area

Experienced leader and manager in the media and entertainment technology industry
Montreal, Canada Area
Leonard Teo is an award-winning leader and manager in the media and entertainment technology industry with over 10 years of experience relating to 3D, multimedia, visual effects and game development.
- Vision and Entrepreneurship – Award-winning Founder and Director of CGSociety.org, the world’s largest community and publisher for digital artists. Started the company with zero capital to annual revenues of +$1.5 million.
- Product Marketing and Management – Product Marketing Manager for Softimage, a division of Avid Technology, Inc.
- Unique, Versatile Expertise - Qualified and experienced in many roles including business ownership, management, marketing, sales, operations, programming, systems administration, graphic design and more.
- Domain Expert in 3D Animation, Visual Effects and Video Games – 10 years experience in this industry.
- Multimedia Production Expert – Web, video, multimedia.
Unique and valuable expertise in technology business development. Experience and skill in entrepreneurship, technology marketing, market research, programming.
(Public Company; 1001-5000 employees; AVID; Computer Software industry)
October 2006 — Present (2 years)
Product Marketing Manager for all Softimage products including SOFTIMAGE|XSI, Face Robot, CAT and Mod Tool.
(Privately Held; 11-50 employees; Publishing industry)
March 2003 — September 2006 (3 years 7 months)
I founded CGSociety.org and Ballistic Publishing, both businesses are divisions of Ballistic Media. CGSociety.org is the world's largest community of digital artists. Ballistic Publishing makes fine digital art books.
(Privately Held; 11-50 employees; Events Services industry)
July 2002 — May 2004 (1 year 11 months)
Conference Chair and Event Manager for 3D Festival in Copenhagen for two events - 2003 and 2004. 3D Festival was Europe's largest festival for 3D animation, visual effects, games and visualization with over 5,000 attendees.
(Privately Held; 1-10 employees; Online Media industry)
December 2001 — May 2003 (1 year 6 months)
Founded CGTalk.com, which became the world's largest community of digital artists and turned into CGSociety.org.
Young Achiever Awards 2006
BRW Upstarts