Lee Briggs

Contracting Web Developer

London, United Kingdom

Current
Past
  • Technical Director at Emote Games Ltd
  • Technical Director at Bright Things plc
  • Technical Manager Europe at Eidos
  • Software Engineer at Teque London
Connections
91 connections
Industry
Computer Software

Lee Briggs’s Summary

I started my development career in the video game industry of the late 80's. This lead to joining Eidos in the mid 90's, where I transferred from a developer to a publishing role. Departed after nearly ten years following acquisition by SCi in '05.

I always have an interest in emerging technologies, and trying something new. Through Bright Things I gained experience of interactive DVD, and the problems involved in bringing a new hardware product to market.

My most recent position was at Emote Games, an early adopter of the now popular trend to cross social networks with games. This allowed me to pursue my interest in web development and server architecture professionally, which is an area I now wish to continue with.

The career to date has managed to include the early home computers, most of the console platforms to iDVD and now the web in its many forms.


Lee Briggs’s Experience

  • Web Developer

    Independent Contractor (Self-employed)

    (Self-Employed; Design industry)

    September 2009Present (4 months)

    Development services and consultancy for web projects. Focusing on social media and games.

  • Technical Director

    Emote Games Ltd

    (Entertainment industry)

    October 2006July 2009 (2 years 10 months)

    Responsible for programmer staff at the London office and the architecture of the Emote Platform (Participate).

    Projects included:
    * Functioning prototype for Sony's Home platform. Integration of mobile and web interfaces, as demonstrated by Sony at GDC and E3.
    * Technical lead on Emote's first title, theHunter. A rich hunting MMO, played across web and dedicated PC client.

  • Technical Director

    Bright Things plc

    (Public Company; 11-50 employees; BGT; Computer Games industry)

    July 2005July 2006 (1 year 1 month)

    Organising the development of software titles for the iDVD Bubble console, aimed at the pre-school market. Technical support for external studios, management of QA and IT departments, plus internal programming team.

  • Technical Manager Europe

    Eidos

    (Public Company; 501-1000 employees; SEG.L; Computer Games industry)

    April 1996May 2005 (9 years 2 months)

    Several positions, starting with programming for the internal development studio, to being part of the team that managed the European studios when I left.

  • Software Engineer

    Teque London

    (Privately Held; 11-50 employees; Computer Games industry)

    February 1994March 1996 (2 years 2 months)

    Hacking away on games consoles. The only way to really learn games programming is at the code-face, and that's exactly what this was. For a period of a few years some very talented engineers worked here; the majority of them are still in games having built successful careers and become industry veterans.


Lee Briggs’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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