Leander Schock

Lead Artist / Sr. Animator

Montreal, Canada Area

Current
Past
  • Lead Artist & Sr. Animator at Rockstar Vienna
  • Instructor - New Media (part time) at BFI Berufs Förderungs Institut , Vienna (Job Training Center)
  • Freelance 3d Artist, Vienna at Inlume Animation
Education
  • Höhere Graphische Bundeslehr- u Versuchsanstalt
  • Technologisches Gewerbemuseum
Connections
180 connections
Industry
Animation
Websites

Leander Schock’s Summary

Lead Artist and Sr. Animator
Excellent communication skills and strong team leadership skills.
Strong technical and artistic background.

16 years of work experience in Computer Graphics:
Video Games: 7 years
Multimedia and Video Animations: 4.5 years
CAD Design & Electronics Engineering: 4.5years

Leander Schock’s Specialties:

Keyframe- Character Animation (biped, quadrupeds)
Character Rigging
Motion Capture animation

Motionbuilder, Maya, 3ds Max

After Effects, Photoshop, Renderware, Illustrator, QuarkXpress, AutoCAD, Alienbrain, Perforce, ...


Leander Schock’s Experience

  • Senior Animator

    Ubisoft Montreal

    (Public Company; FR0000054470; Computer Games industry)

    September 2006Present (2 years 11 months)

    Prince Of Persia (2008):
    Story Animator - animating interactive dialogs between the Prince and Elika (mainly mocap based)

    Far Cry 2:
    Keyframe and Mocap for 3rd person biped animations (shoot cycles, locomotion, reactions, communication); facial mood cycles

    Lost - Via Domus:
    Animating and Rigging Quadruped Animals
    Facial Animations

  • Lead Artist & Sr. Animator

    Rockstar Vienna

    (Public Company; 51-200 employees; TTWO; Computer Games industry)

    April 2002June 2006 (4 years 3 months)

    Lead Artist and Senior Animator
    creating graphical content and animating characters for console video games using MAYA, 3dsMAX and other applications.

    2004 - spring 2006: MH2 for XBOX and PS2 as Lead Artist leading a team of 15 artists and animators
    2003 - 2004: GTA Vice City for XBOX (GTA Double Pack) as Lead Artist
    2003 - 2004: GTA3 for XBOX (GTA Double Pack) as Digital Artist
    2002 - 2003: MaxPayne2 for XBOX and PS2 as Digital Artist
    2002: Non-Released PC title as Sr. Animator

  • Instructor - New Media (part time)

    BFI Berufs Förderungs Institut , Vienna (Job Training Center)

    (Non-Profit; 1001-5000 employees; Higher Education industry)

    October 2000March 2003 (2 years 6 months)

    Instructor of several Computer Graphics courses like 3D Animation, Photoshop, Quark-Xpress, HTML

  • Freelance 3d Artist, Vienna

    Inlume Animation

    (Privately Held; Myself Only; Broadcast Media industry)

    February 2001April 2002 (1 year 3 months)

    3D animated cinema commercial for a major Austrian coffee brand. VideoFX and animations for an educational film and trade show presentations. Graphic Print Layout.

  • Art Director of "Vienna Art" Multimedia Department

    Jobpilot

    (Public Company; 11-50 employees; Internet industry)

    September 1998February 2001 (2 years 6 months)

    Managing small MultiMedia Department to create advertising (print, multimedia, animation, banners) for inhouse and other jobpilot branches

  • Design and Marketing

    Schock Power Conversion, California

    (Electrical/Electronic Manufacturing industry)

    19941998 (4 years)

    Setting up a US daughter company of a small European high tech company. Electronic Layout (2D) and Mechanical Design (3D) of power supplies and battery chargers. Setting up marketing - print and online production and design.

  • Instructor

    UCLA (University of California Los Angeles)

    (Educational Institution; Research industry)

    19961997 (1 year)

    Instructor for AutoCAD
    "Crash"-courses from basic 2D to advanced 3D Modeling with AutoCad. Classes for engineers and architects with 25 to 40 students per class.

  • Electronic Engineer

    Schock Power Conversion, Vienna, Austria

    (Privately Held; 1-10 employees; Electrical/Electronic Manufacturing industry)

    19931994 (1 year)

    Design and Development of high tech power conversion products,
    CAD production drawings and schematics, Building and testing of prototypes.


Leander Schock’s Education

  • Höhere Graphische Bundeslehr- u Versuchsanstalt

    Diplom MultiMedia Producer , Multimedia, (3d Animation, Photography, Graphics Layout, Webdesign) , 19982000

    personal specialization on 3D character animation

  • Technologisches Gewerbemuseum

    Ing (Professional Engineer) , Electronics and Telecommunications , 19871992


Additional Information

Leander Schock’s Websites:

Leander Schock’s Interests:

hiking, bicycling, photography, movies, cooking

Leander Schock’s Groups:

  •    CGCHAR - 3D CG Character Animation
  •    Game Developers
  •    MTLfx
  •    Canadian CG/VFX Artists

Leander Schock’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • business deals
  • reference requests
  • getting back in touch

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