Assist. Producer, Realtime Worlds; Founding Director/Shareholder, TPLD
Dundee, United Kingdom
Assist. Producer, Realtime Worlds; Founding Director/Shareholder, TPLD
Dundee, United Kingdom
Passionate about games and cutting edge commercial products.
Currently Assistant Producer at Realtime Worlds, supporting the development and production teams, facilitating the roll out of an enterprise level issue management system and integrating it with Agile/Scrum.
7 years of management and entrepreneurial experience running TPLD, a company founded whilst at University, one of the UK's first Games-based Learning companies.
Studied Computer Games Technology (BSc) and Entrepreneurship at the University of Abertay, Dundee (PGDip).
(Privately Held; Computer Games industry)
February 2009 — Present (10 months)
In my role are RTW I mainly assist the production team (as the title would suggest!) specifically in aiding the implementation of Scrum throughout the project, support the use of project management systems, compilation/analysis of project tracking data and resolving any ad hoc challenges to ensure the development team has everything they need to make the magic happen
(Information Technology and Services industry)
November 2007 — Present (2 years 1 month)
Responsible for providing consultancy and support to the Financial Directors office at an Oil and Gas Services Group with particular focus on financial projections and acquisitioning modelling. Main tasks included modelling of multiple acquisitions into a group of international companies to assist in the completion of a multi-million pound acquisition.
PGDip , Entrepreneurship , 2002 — 2003
Part of the universities Embreonix project the course gave Laz an introduction to company law, accounting and management and also introductioned me to mentors who would be able to provide guidance to myself and our young company, TPLD. Throughout the durration of the course TPLD was housed in the Embreonix facility where we were able to grow the company in a vibrant and productive enviroment.
BSc , Computer Games Technology , 1999 — 2002
The course focused on Java and C/C++ programming, other areas that were covered were project management skills, basic 2/3D Art skills, Design and Creativity