
Head of Consumer Electronics & Digital Entertainment at IDATE
Montpellier Area, France

Head of Consumer Electronics & Digital Entertainment at IDATE
Montpellier Area, France
I'm in charge of annual reports regarding Digital Entertainment and Consumer Electronics
RESEARCH REPORTS
- Video Game reports
. Worldwide Video Game Market (2009)
. Game & Advertising (2009)
. Casual Games : Games for every one (2008)
. Serious Games : State of affairs & Stakes (2008)
. Video games on mobile phones: Challenges and outlook (2007)
. Massively multiplayer online games: State of affairs & outlook (2006)
. NextGen gaming on its way and here to stay (2004)
. Video games: terminals, markets, usages (2002)
. Video games in the Internet age (2000)
Consumer Electronics reports
. New usages of Connected Consumer Electronics (2009)
. Consumer Electronics Plus: devices+content+services (2008)
. Digital Home: "Any content, anytime, anywhere, on any device?" (2007)
. Mobile Consumer Electronics: The age of nomadic usages (2005)
Other market reports:
. Content exchange and piracy: New practices, new tools (2007)
. Podcasting:Development prospects and strategic implications (2007)
. Download monitoring: Web users' downloading behaviour and consumption patterns (2006)
. DRM and virtual content distribution (2005)
I manage stake reports for IDATE customers
AD HOC REPORTS
• Video Game Outsouring Market (2009)
• Skill Based Game Market (2009)
• Machinima Market (2009)
• Creation in video game - Ministry of Culture (2008)
• R&D, innovation in video game - Ministry of Industry (2007)
• Survey: Online player usages
• Economic feasibility study: Internet-based video game rental service
• Prospective study: Video game content in 2007
• Prospective study: Tomorrow’s video game tools
• Market survey: The educational game sector, current situation and prospects
• Market survey: Dematerialised distribution of video games over the Internet
• Definition and positioning of a development studio
• Rollout strategies for NextGen consoles
• Publishers Strategic positioning: opportunities for online games?
The skills of Digital Home and Entertainment Division are based on in-depth knowledge and continuous monitoring of technological developments and players’ strategies in these industries as well as the creation and updating of a financial database of the main publishers and an industrial
database of players in the value chain.
(Non-Profit; Fine Art industry)
October 2009 — Present (3 months)
(Non-Profit; 51-200 employees; Information Technology and Services industry)
2001 — Present (8 years )
The video game forum takes place every year since 2001 in November during the DigiWorld Summit (www.digiworldsummit.com).
The VGS conferences deals with strategic issues regarding the ithe video game sector and connexes industry such as telecom, internet, television...
(Non-Profit; Research industry)
February 2000 — Present (9 years 11 months)
IDATE, is one of Europe’s leading skills centres, specialising in analysis of the information and communications technologies sectors, and providing the following: an operational consultancy (surveys and expert missions); a world observatory for the communications sectors (multiclient studies, a techno-economic and strategic monitoring system); ); a high-level forum for discussion and debate (IDATE's annual International Conference, publication of the COMMUNICATIONS & STRATEGIES review, the IDATE Foundation, the European research network ENCIP...).
(Market Research industry)
1996 — 2000 (4 years )
professionnal , Economic and Financial Project Engineering , October 1995
Laurent Michaud has 4 years' experience in local development, which has enabled him to develop skills in the areas of financial, economic and commercial appraisal of investment projects, survey processing and data analysis. He was head of Research at Montpellier University of Economics' research laboratory, Le Centre dÉtudes et de Projets.
One of the founders of The French Video Game Consrtium (www.gameconsort.com)