Lane Raichert

Lane Raichert

Creative Commando: Artist, Writer, Co-Founder, Raichert Media

Greater Minneapolis-St. Paul Area

Current
  • Freelance Concept Artist, Writer, VO Director at Krome Studios
  • Creative Freelancer: Artist, Writer, Consultant, Co-Founder at Raichert Media, Inc.
Past
Connections
219 connections
Industry
Computer Games

Lane Raichert’s Summary

I've had 29 busy and happy years in video game and TV animation wearing many creative and production hats, earning hundreds of production credits. From sugary preschool series to hardcore video games, I enjoy a broad range of paid work. Please see www.raichertmedia.com for a list of clients and projects over the years. I'm proud that 95% of our clients are repeat customers and word of mouth recommendations.

Lane Raichert’s Specialties:

Video games: Concept art (speedpaints, character/prop design, environments, vehicles, kinetic events/gags), storyboards, animatics (including full SFX editing/design), cutscenes, VO Production, in-game scripts, cutscene scripts, branding/intellectual property consulting, art direction, pitch meetings.
TV animation: Writer, Story Editor, Producer, Director, VO Director, Storyboard Artist, Lyricist, Offline Editor, VO director, 3D animation, designer, series development, brand consultant.


Lane Raichert’s Experience

  • Freelance Concept Artist, Writer, VO Director

    Krome Studios

    (Privately Held; Computer Games industry)

    2007Present (2 years )

  • Creative Freelancer: Artist, Writer, Consultant, Co-Founder

    Raichert Media, Inc.

    (Media Production industry)

    July 1990Present (19 years 5 months)

  • Freelance Animation and Live Action Director

    The Bergquist Company

    (Privately Held; 501-1000 employees; Electrical/Electronic Manufacturing industry)

    September 2006November 2008 (2 years 3 months)

    Produced 3 industrial animations

  • Adjunct Professor

    MCAD

    (Higher Education industry)

    January 2003May 2008 (5 years 5 months)

    Returning adjuct faculty position teaching students visual narrative, non-linear narrative, creative, production, and multi-departmental team skills.

  • Freelance Concept Artist for Pinata

    Krome Studios

    (Computer Games industry)

    February 2007March 2007 (2 months)

  • Freelance Illustrator

    National Geographic

    (Publishing industry)

    20062007 (1 year )

  • Freelance Concept and Board Artist

    Gas Powered Games

    (Computer Games industry)

    October 2006December 2006 (3 months)

    Game narrative BW and color concept art in storyboard format.

  • Freelance Concept Artist for Spyro 07

    Krome Studios

    (Computer Games industry)

    November 2006November 2006 (1 month)

  • Freelance Animatics

    Sniper Studios

    (Computer Games industry)

    October 2006November 2006 (2 months)

    Storyboards, animatics, sound design, sound edit, film edit.

  • Freelance Concept Artist

    SEGA, America

    (Computer Games industry)

    August 2006August 2006 (1 month)

  • Freelance Storyboard Artist

    Warner Bros Animation

    (Public Company; Media Production industry)

    19942006 (12 years )

    Animaniacs, Ozzy and Drix, Krypto the Super Dog, What's New Scooby Doo?

  • Freelance VO Director for TY the Tasmanian Tiger

    Krome Studios

    (Computer Games industry)

    20022005 (3 years )

    TY the Tasmanian Tiger, games 1, 2, and 3

  • Freelance Creative Consultant and Art Designer

    Atari

    (Public Company; Computer Games industry)

    May 2004December 2004 (8 months)

  • Freelance VO Director for Armies of Exigo

    Electronic Arts

    (Public Company; Computer Games industry)

    April 2004June 2004 (3 months)

  • Freelance VO Director for Jimmy Neutron

    Krome Studios

    (Computer Games industry)

    20032003 (less than a year)

    Jimmy Neutron: Jet Fusion

  • Freelance Storyboard Artist for Mage Knight

    WizKids Games

    (Public Company; Consumer Goods industry)

    20022002 (less than a year)

  • Freelance Creative Consultant, Art Design, Writer, Storyboards

    Psuedo Interactive

    (Computer Games industry)

    19992002 (3 years )

    For the Microsoft version v1, the EA version v1, and the unpublished v2

  • Freelance VO Director for Cel Damage

    Psuedo Interactive

    (Computer Games industry)

    20012001 (less than a year)

    Cel Damage

  • Freelance Storyboard Artist

    Universal

    (Public Company; Animation industry)

    20012001 (less than a year)

    The Mummy: The Animated Series

  • Freelance Illustrator

    Disney Publishing

    (Public Company; Publishing industry)

    20002000 (less than a year)

    Page layouts and composition work for several Rolie Polie Olie activity books.

  • Freelance Writer, Board Artist for Crimson Skies

    Microsoft

    (Public Company; Computer Games industry)

    19992000 (1 year )

    In game narrative scripts, cut scene scripts, cut scene storyboards, overall plot co-development.

  • Story Editor and writer

    Jim Henson Company

    (Motion Pictures and Film industry)

    19981998 (less than a year)

    Brats of the Lost Nebula

  • Creative Consultant on Rolie Polie Olie

    Disney Channel

    (Public Company; Animation industry)

    19971998 (1 year )

  • Freelance Co-Developer, Writer for Rolie Polie Olie

    Nelvana

    (Public Company; Animation industry)

    19971997 (less than a year)

    Co-Developed and co-wrote the series bible for "Rolie Polie Olie" with the always groovy William Joyce, also co-wrote 2 of the pilot scripts, and ghost wrote a few uncredited outlines for the 1st season.

  • Supervising Producer

    Film Roman

    (Public Company; Animation industry)

    19961996 (less than a year)

  • Story Editor on Santo Bugito

    Klasky-Csupo

    (Animation industry)

    19951995 (less than a year)

    Santo Bugito

  • Story Editor on ReBoot!

    Mainframe

    (Public Company; Animation industry)

    19941995 (1 year )

    1st Season + a few episodes in the 2nd Season

  • Staff Artist, Writer, Story Editor, Producer

    Hanna-Barbera

    (Public Company; 501-1000 employees; Animation industry)

    June 1980June 1990 (10 years 1 month)

    Storyboard artist, script writer, story editor, producer


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