
Creative Commando: Artist, Writer, Co-Founder, Raichert Media
Greater Minneapolis-St. Paul Area

Creative Commando: Artist, Writer, Co-Founder, Raichert Media
Greater Minneapolis-St. Paul Area
I've had 29 busy and happy years in video game and TV animation wearing many creative and production hats, earning hundreds of production credits. From sugary preschool series to hardcore video games, I enjoy a broad range of paid work. Please see www.raichertmedia.com for a list of clients and projects over the years. I'm proud that 95% of our clients are repeat customers and word of mouth recommendations.
Video games: Concept art (speedpaints, character/prop design, environments, vehicles, kinetic events/gags), storyboards, animatics (including full SFX editing/design), cutscenes, VO Production, in-game scripts, cutscene scripts, branding/intellectual property consulting, art direction, pitch meetings.
TV animation: Writer, Story Editor, Producer, Director, VO Director, Storyboard Artist, Lyricist, Offline Editor, VO director, 3D animation, designer, series development, brand consultant.
(Privately Held; Computer Games industry)
2007 — Present (2 years )
(Media Production industry)
July 1990 — Present (19 years 5 months)
(Privately Held; 501-1000 employees; Electrical/Electronic Manufacturing industry)
September 2006 — November 2008 (2 years 3 months)
Produced 3 industrial animations
(Higher Education industry)
January 2003 — May 2008 (5 years 5 months)
Returning adjuct faculty position teaching students visual narrative, non-linear narrative, creative, production, and multi-departmental team skills.
(Computer Games industry)
February 2007 — March 2007 (2 months)
(Publishing industry)
2006 — 2007 (1 year )
(Computer Games industry)
October 2006 — December 2006 (3 months)
Game narrative BW and color concept art in storyboard format.
(Computer Games industry)
November 2006 — November 2006 (1 month)
(Computer Games industry)
October 2006 — November 2006 (2 months)
Storyboards, animatics, sound design, sound edit, film edit.
(Computer Games industry)
August 2006 — August 2006 (1 month)
(Public Company; Media Production industry)
1994 — 2006 (12 years )
Animaniacs, Ozzy and Drix, Krypto the Super Dog, What's New Scooby Doo?
(Computer Games industry)
2002 — 2005 (3 years )
TY the Tasmanian Tiger, games 1, 2, and 3
(Public Company; Computer Games industry)
May 2004 — December 2004 (8 months)
(Public Company; Computer Games industry)
April 2004 — June 2004 (3 months)
(Computer Games industry)
2003 — 2003 (less than a year)
Jimmy Neutron: Jet Fusion
(Public Company; Consumer Goods industry)
2002 — 2002 (less than a year)
(Computer Games industry)
1999 — 2002 (3 years )
For the Microsoft version v1, the EA version v1, and the unpublished v2
(Computer Games industry)
2001 — 2001 (less than a year)
Cel Damage
(Public Company; Animation industry)
2001 — 2001 (less than a year)
The Mummy: The Animated Series
(Public Company; Publishing industry)
2000 — 2000 (less than a year)
Page layouts and composition work for several Rolie Polie Olie activity books.
(Public Company; Computer Games industry)
1999 — 2000 (1 year )
In game narrative scripts, cut scene scripts, cut scene storyboards, overall plot co-development.
(Motion Pictures and Film industry)
1998 — 1998 (less than a year)
Brats of the Lost Nebula
(Public Company; Animation industry)
1997 — 1998 (1 year )
(Public Company; Animation industry)
1997 — 1997 (less than a year)
Co-Developed and co-wrote the series bible for "Rolie Polie Olie" with the always groovy William Joyce, also co-wrote 2 of the pilot scripts, and ghost wrote a few uncredited outlines for the 1st season.
(Public Company; Animation industry)
1996 — 1996 (less than a year)
(Animation industry)
1995 — 1995 (less than a year)
Santo Bugito
(Public Company; Animation industry)
1994 — 1995 (1 year )
1st Season + a few episodes in the 2nd Season
(Public Company; 501-1000 employees; Animation industry)
June 1980 — June 1990 (10 years 1 month)
Storyboard artist, script writer, story editor, producer