Technical Writer
San Francisco Bay Area
Technical Writer
San Francisco Bay Area
Several years documenting APIs, OSs, software platforms, software development tools, software development practices. Write sample code. Organize documentation sets. Keep simple things simple; make complicated things seem possible.
(Public Company; 10,001 or more employees; GOOG; Computer Software industry)
January 2005 — Present (4 years 7 months)
Write internal engineering docs. Find old docs and encourage them to un-obsolesce. Help engineers to communicate with each other.
(Public Company; 501-1000 employees; OPWV; Computer Software industry)
June 2003 — October 2004 (1 year 5 months)
Write sample code. Explain sample code. Write scripts that package up SDKs so that other people can play with sample code. Somehow, mobile phones emerge from this process.
(Computer Games industry)
November 2000 — November 2001 (1 year 1 month)
Worked with a team to program New Legends, an XBox Game. Controlled game events with a mixture of UnrealScript and C++. Wrote simple tools to ease converting animations into cutscenes.
(Privately Held; 11-50 employees; Computer Software industry)
October 1999 — October 2000 (1 year 1 month)
UI programmer on OS for Mitsubishi D2101v, a Japanese smartphone. Consulting for Phone.com (now Openwave). Wrote developer documentation about provisioning phones via WAP. Consulting for Palm Software, wrote a system software overview for a new OS.
(Public Company; 51-200 employees; Computer Software industry)
1990 — 1999 (9 years)
Wrote API and "cookbook" docs about operating systems for smartphones and PCs. As a doc lead, coordinated three other writers. Wrote sample applications in C and x86 Assembly. Created FrameMaker templates. Wrote Perl tool to tidy FrameMaker's HTML output. Trained developers. Supported third-party developers via email and forums.
BA , Computer Science , 1987 — 1992