
Animator at Double Helix Games, Foundation 9 Entertainment
Greater Los Angeles Area

Animator at Double Helix Games, Foundation 9 Entertainment
Greater Los Angeles Area
Character Animator, responsible for bringing characters to life with believable motions and actions. Particularly interested in game cinematic sequences and fast paced in-game animations.
Technical knowledge of:
- Autodesk Maya
- Autodesk 3D Studio Max
- Autodesk Motionbuilder
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Diva
- Apple Shake
- Final Cut Pro
(Computer Games industry)
September 2008 — Present (11 months)
- Character/Prop keyframe animations
- Edit motion capture data
Credits include:
- G.I. JOE: The Rise of Cobra the Game (in development)
(Animation industry)
November 2008 — November 2008 (1 month)
- Character/Creature animations
Credits include:
- Metallica "All Nightmare Long" music video | November 2008
(Public Company; ATVI; Computer Games industry)
March 2008 — September 2008 (7 months)
- Character/Prop keyframe animations
- Edit motion capture data.
- Assist with Motion Capture shoots
Credits include:
- Call of Duty: World at War | November 2008
(Privately Held; Marketing and Advertising industry)
March 2008 — April 2008 (2 months)
- Creature website animations for Spiral Frog
- Perform final approval of daily shots submitted by the animation team
(Public Company; Entertainment industry)
March 2007 — March 2008 (1 year 1 month)
- Character/Creature animations
- Edit, solve, and retarget motion capture data using Vicon proprietary software
- Character/Creature setups
- Perform final approval of daily shots submitted by the animation team
Credits include:
- Resident Evil 5 | March 2009
- Fracture | October 2008
- Silent Hill: Homecoming | September 2008
- Golden Axe: Beast Rider | October 2008
- Uncharted: Drake's Fortune | November 2007
- TimeShift | October 2007
- Sports Science Television Series | Winter 2008
- WWE SmackDown vs. Raw 2008 | November 2007
(Public Company; 501-1000 employees; Defense & Space industry)
July 2006 — March 2007 (9 months)
- Character/Vehicle animations for real time simulations
- Model 3D buildings and monuments
- Create ground and building textures from satellite imagery using Harris proprietary software
- Integrate multiple 3D assets into Harris proprietary engine and perform initial QA Check
- Assisted with implementing Maya into the production pipeline
(Animation industry)
April 2006 — July 2006 (4 months)
- Responsible for the creation of 3D assets
- Character/Creature Animation
- Character/Creature Setup
- Shot Composition and Post Editing using Adobe After Effects and Adobe Premiere
(Public Company; Computer Games industry)
December 2005 — March 2006 (4 months)
- Responsible for seeking out and reproducing software flaws and design issues throughout different development stages of assigned projects
Associate of Science , Computer Animation , 2004 — 2005
- Course Director's Award for Motion Studies and Control
- Course Director's Award for Character Modeling
animation, surfing, snowboarding, skateboarding, cooking, travel, mountain biking
- Course Director's Award for Motion Studies and Control, 2005
- Course Director's Award for Character Modeling, 2005