
Freelance Animator at Blur Studio
Orange County, California Area

Freelance Animator at Blur Studio
Orange County, California Area
Character Animator, responsible for bringing characters to life with believable motions and actions. Particularly interested in game cinematic sequences and fast paced in-game animations.
Technical knowledge of:
- Autodesk Maya
- Autodesk 3D Studio Max
- Autodesk XSI
- Autodesk Motionbuilder
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Diva
- Apple Shake
- Final Cut Pro
(Privately Held; Animation industry)
July 2009 — Present (5 months)
(Computer Games industry)
September 2008 — July 2009 (11 months)
- Character/Prop keyframe animations
- Edit motion capture data
Credits include:
- G.I. JOE: The Rise of Cobra the Game | August 2009
- Unannounced title
(Animation industry)
November 2008 — November 2008 (1 month)
- Character/Creature animations
Credits include:
- Metallica "All Nightmare Long" music video | November 2008
(Public Company; ATVI; Computer Games industry)
March 2008 — September 2008 (7 months)
- Character/Prop keyframe animations
- Edit motion capture data.
- Assist with Motion Capture shoots
Credits include:
- Call of Duty: World at War | November 2008
(Privately Held; Marketing and Advertising industry)
March 2008 — April 2008 (2 months)
- Creature website animations for Spiral Frog
- Perform final approval of daily shots submitted by the animation team
(Public Company; Entertainment industry)
March 2007 — March 2008 (1 year 1 month)
- Character/Creature animations
- Edit, solve, and retarget motion capture data using Vicon proprietary software
- Character/Creature setups
- Perform final approval of daily shots submitted by the animation team
Credits include:
- Resident Evil 5 | March 2009
- Fracture | October 2008
- Silent Hill: Homecoming | September 2008
- Golden Axe: Beast Rider | October 2008
- Uncharted: Drake's Fortune | November 2007
- TimeShift | October 2007
- Sports Science Television Series | Winter 2008
- WWE SmackDown vs. Raw 2008 | November 2007
(Public Company; 501-1000 employees; Defense & Space industry)
July 2006 — March 2007 (9 months)
- Character/Vehicle animations for real time simulations
- Model 3D buildings and monuments
- Create ground and building textures from satellite imagery using Harris proprietary software
- Integrate multiple 3D assets into Harris proprietary engine and perform initial QA Check
- Assisted with implementing Maya into the production pipeline
(Animation industry)
April 2006 — July 2006 (4 months)
- Responsible for the creation of 3D assets
- Character/Creature Animation
- Character/Creature Setup
- Shot Composition and Post Editing using Adobe After Effects and Adobe Premiere
(Public Company; Computer Games industry)
December 2005 — March 2006 (4 months)
- Responsible for seeking out and reproducing software flaws and design issues throughout different development stages of assigned projects
Associate of Science , Computer Animation , 2004 — 2005
- Course Director's Award for Motion Studies and Control
- Course Director's Award for Character Modeling
animation, surfing, snowboarding, skateboarding, cooking, travel, mountain biking
- Course Director's Award for Motion Studies and Control, 2005
- Course Director's Award for Character Modeling, 2005