
Motion Editor at Giant Studios
Greater Los Angeles Area

Motion Editor at Giant Studios
Greater Los Angeles Area
• Running Motion Capture shoots
• Integrating motion capture data into animation scenes.
• Cleaning and labeling data.
• Applying and retargeting data to CG characters.
• Keyframing data to push the motion further.
• Outputting to multiple formats, all in a timely manner.
• Oversight and quality control of finished work.
Alias MotionBuilder, Alias Maya, Vicon IQ, Nuance, Alias Mocap, photoshop, Web Design. Running motion capture shoots.
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
June 2007 — Present (1 year 6 months)
Movie Credit:
- Avatar "Project 880" ( 2009 )
- The Mummy: Tomb of the Dragon Emperor ( 2008 )
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
October 2007 — November 2007 (2 months)
Solve and blend mocap data in motionbuilder, prep scene for director to shoot.
Commercial Credit:
- Puma until then.
(Public Company; 1001-5000 employees; Motion Pictures and Film industry)
April 2007 — June 2007 (3 months)
Check Continuity, update all rigs and env to the latest enviroment, performing any minor tweaks to finish motion to goto lighting for render.
Movie Credit:
- Beowulf (2007)
(Public Company; 1001-5000 employees; Motion Pictures and Film industry)
May 2005 — June 2007 (2 years 2 months)
Apply motion capture data into animation scenes. Apply motion capture data onto existing character setups. Synchronize and re-time multiple performances into a single scene. Re-target data onto a variety of characters, fix problems with solved data and data filtering/cleanup.
While working for Sony, I was sent to Imagemovers in Carpinteria to work with Director Robert Zemeckis for 6 month on Director Layout and Wheels.
Movie Credits:
- Monster House (2006)
- BeoWulf (2007)
(Public Company; 1001-5000 employees; Motion Pictures and Film industry)
July 2006 — February 2007 (8 months)
Helping Director Robert Zemeckis on shooting and laying out shots as well as supporting the entire Director layout team, performing speed change, jumpcuts, combine scenes, figuring and writing out EDLs.
Movie Credit:
- Beowulf (2007)
(Public Company; 501-1000 employees; Motion Pictures and Film industry)
July 2006 — February 2007 (8 months)
Supporting Wheels team, preparing and cleaning shots to be wheels, doing camera work with DP.
Movie Credit:
- Beowulf (2007)
(Public Company; 201-500 employees; MWY; Animation industry)
April 2004 — April 2005 (1 year 1 month)
In charge of motion capture studio, including setting up Vicon 8 system, calibrate volume, track data, integrate data, direct shoots.
Game Credits:
- Area 51
- Gauntlet 7 sorrows
- Fear and Respect
- Spy Hunter: Nowhere to Run.
- Hour of victory
(Public Company; 201-500 employees; MWY; Information Technology and Services industry)
May 1999 — May 2004 (5 years 1 month)
• Provides technical support to 500 end-users regarding hardware and software issues.
• Installed, configured and maintains several Windows NT 4.0 file and print servers.
• Performed network administrator duties such as adding and deleting user accounts and tape backups.
• Configures systems for TCP/IP network connections over a 10baseT network and basic user interface softwares.
• Installs all computer hardware and peripherals. Building PCs, installed and upgraded system CPU, motherboards, memories, hard drives, floppy drives, Video cards, sound cards and CD-ROMs.
• Troubleshoots, repairs and maintains all departmental hardware and software.
• Performs order procurement duties and ensured appropriate software and hardware ordering.
• Provides detailed descriptions of defective equipment and software to other technicians for further troubleshooting using HelpDESK 99 software.
• Maintains awareness of current technology and procedures.
Game Credits:
- Freaky Flyer
(Public Company; 201-500 employees; MWY; Animation industry)
April 1997 — May 1999 (2 years 2 months)
Performed software testing on all Midway’s alpha games based on PC, Playstation, N64, Arcade, Dreamcast, Saturn, wrote up test plans and test procedures to execute functional and regression testing. Communicate with developers to make the games better. · Performed software testing on all Midway’s alpha games based on Dreamcast, PC, N64, Playstation, Arcade, Saturn. wrote up test plans and test procedures to execute functional and regression testing. · Communicate with developers to make the games better.
Game Credits:
- Rampage World Tour
- Mortal Kombat Mythologies: Sub-Zero
- Arcade's Greatest Hits: The Midway Collection 2
- Quake
- BIO-Freaks
- Ready 2 Rumble Boxing
- Ready 2 Rumble Boxing Round 2
- Hydro Thunder arcade
- Ultimate Mortal Kombat 3