
Game and interaction designer
Genoa Area, Italy

Game and interaction designer
Genoa Area, Italy
I'm a game and interaction designer, mainly focused on the development of playful experiences and social web environments.
My experience as a game designer is giving me a different point of view in designing Internet applications and analyzing digital media.
Interaction design, game design, social web application design.
Communication, old and new media, weblogs, social networking, effective slideshows.
Web design with XHTML, CSS and PHP
Skilled in vector, bitmap and 3D graphics (PS, AI, 3DMax)
(Internet industry)
January 2008 — Present (1 year 7 months)
Game and interaction designer.
(Writing and Editing industry)
2006 — Present (3 years)
Content provider for Apogeo, Il Manifesto, Il Sole 24 Ore, Oxygen, UX Magazine.
Highlights:
• Il gioco funzionale – UX Magazine (http://www.uxmagazine.it/interface-interaction-design/il-gioco-funzionale/)
(Publishing industry)
August 2008 — November 2008 (4 months)
Italian translation of "Here Comes Everybody" by Clay Shirky
(Entertainment industry)
June 2008 — September 2008 (4 months)
Guest blogger for Moltomedia.it
(Privately Held; Broadcast Media industry)
May 2008 — July 2008 (3 months)
Videogame news provider.
(Privately Held; Internet industry)
September 2007 — February 2008 (6 months)
Author for N3TV News - Videogames and for Juice.
(Privately Held; Internet industry)
May 2007 — January 2008 (9 months)
Working with Daimon to design community based websites and as digital media consultant.
• Community design for tuttogratis.it.
• Multiblog platform for Sperling (http://ormedilettura.com)
(Internet industry)
September 2007 — November 2007 (3 months)
Part of a team which maintained an official blog to report the events at Festival della Scienza. The festival took place from October 25 until November 6.
I wrote posts and administered the weblogging platform.
(Educational Institution; 201-500 employees; Education Management industry)
September 2007 — October 2007 (2 months)
Game designer for Urbino Wireless Game held in Urbino inside Festival dei Blog.
(Government Agency; Political Organization industry)
July 2007 — September 2007 (3 months)
Technical consultant for Marco Bertolotto weblog.
(Privately Held; Professional Training & Coaching industry)
July 2005 — August 2005 (2 months)
Computer Graphics Trainer (Photoshop and Illustrator)
(Privately Held; Professional Training & Coaching industry)
September 2004 — March 2005 (7 months)
Trainer - basic PC use, Office suite, Computer Graphics (Photoshop, Illustrator, 3D Studio MAX)
(Computer Games industry)
February 2000 — June 2003 (3 years 5 months)
Published Titles:
• Berlusgotchi (Flash game) – Game Designer
• Muccacomio (Flash game) – Game Designer
• The Watchmaker (PC) – RTV Designer
• Grande Fratello (PC, PSOne) – Lead Designer
Webmaster of the company site
(Computer Games industry)
October 1996 — December 1999 (3 years 3 months)
• Artist, Screenwriter and Designer – Interactive TV Games for RAI TV Italy.
• 3D Scene Operator during France 1998 Soccer World Championship
• Concept developer – Druuna Morbus Gravis
Academic , Communication technologies , 2007 — 2009
Final thesis: The net of possibilities – Game design methodologies applied to the web.
The work aims to find a methodology to design and develop web applications in a playful way.
Degree acquired cum laude.
Bachelor , Communications , 2003 — 2006
Final Thesis about the social changes brought by the diffusion of the social Internet. (http://www.scribd.com/doc/7149/Media-20)
Degree acquired cum laude.
Artist
Games (in all form), art, cinema. Role player and Dungeon Master. Vinyl toy collector.