
United Kingdom

United Kingdom
1 more...
Experience: Over 9 years Games Development experience as an animator, modeller, artist. 3 Years as Lead at Hothouse Creations, 1 as Lead of Pivotal Games. Extensive experience creating gameplay systems and creating exciting animation to fit within a brief, whilst keeping the player involved. Experience directing, acting and working with talent on multiple MoCap shoots, building an animation team from the ground up. At Ubisoft I was tasked with creating and directing the style for the combat system on Assassins Creed. Where I worked closely with design, code and other animators to produce and impliment the gameplay systems.
Goals: To work in an enriching, talented enviroment, and consistantly push the quality bar of animation in games, always looking to push my skills to the next level, work on engaging projects with AAA ambition.
Hand Animation, After Effects Compositing, Rigging, Directing and editing Motion Capture data, Design and intergration of animation systems, Excellent understanding of games industry practices.