Character Animator at Papaya Studio
Greater Los Angeles Area
Character Animator at Papaya Studio
Greater Los Angeles Area
I take a lot of pride in everything I create, I understand that potentially millions of people will be viewing and critiquing my work so I always do my best on any project that I giving to me.
My goal as an animator is to create believable animations that make the viewer feel as if the characters are really thinking. I say “thinking” because whenever I see a CG character that exhibits a thought process I believe in every action they take. Anybody can animate a character going through the motions, but not everybody can make that action look real.
Animation, and rigging for animation.
(Privately Held; 11-50 employees; Computer Games industry)
May 2007 — Present (2 years 3 months)
I work on all aspects of animation ranging from in-game cycles to cut scene animation.
In addition to that I am also the main "rigger" for our company. I don't model anything but i like to rig!
We use Max 2008 at Papaya, and I use Maya 2008 on personal projects.
(Educational Institution; 1-10 employees; Animation industry)
May 2001 — May 2002 (1 year 1 month)
Created tutorials to help online students learn XSI 1.5
Produced commercial animation for clients
Helped on site students with questions about XSI and Softimage 3.92
BA , Media Arts and Animation , 2005 — 2007