
Self Employed Sound Designer and Composer
San Francisco Bay Area

Self Employed Sound Designer and Composer
San Francisco Bay Area
I love composing music and designing sound effects and soundscapes for games. My goal is to work in an imaginative and active environment with other artists and designers to collaboratively create fun, intuitive and inventive games.
I have creative and diverse abilities in sound design, music creation, and audio
implementation. Excellent interaction with support staff, technicians, and producers.
Games:
Sims Carnival: Defense Against Monsters, Pinball!, Fractured Earth, Dungeons with Dragons, Sunday Sunday Sunday!, Crate Pusher, Castle Escape.
Sims: Sims 3, Sim Animals, MySims Kingdom, Sims 2 expansion packs.
Didj: Neopets, Included title: Jetpack Heroes, Super Chicks, Didj baserom library.
Leapster: Sponge Bob Square Pants Saves the Day, Fosters Home for Imaginary Friends, Bratz, Letters on the Loose, Pixar Studios Cars
Supercharged, Pixar Studios The Incredibles, Leapster Arcade Games Word Chasers, Letterpillar, Number Raiders, Creature
Create, LMax Game Catalog, Leapster baserom library.
Fly and Fly 2: Fly Gen 2 Memorizer, Music Studio Pro, Spanish Translator Pro, Fly baserom library.
Awards:
• Game Audio Network Guild Award: Leapster Sponge Bob Square Pants Saves the Day
• 2006 Parents' Choice Foundation, Parents' Choice Approved Award: Little Leaps
• Created baserom instrument sets and custom instruments to exceed original design goals. Exploited a limited palette of instruments and create dynamic background for small-footprint projects.
• Implemented interactive music engine for the Leapster Platform. Worked with programmers to make interactive music games using midi with embedded control tracks that trigger sfx on user input.
• Principle contributor to core audio development of Leapster, Didj, and Fly Gen2, including the formation and implementation of their internal sound effect libraries, user-interface sound sets, and startup logos (Leapster/LMax/Leapster TV).
• Developed audio protocols for all non-interactive sequences (cut scenes).
(E-Learning industry)
February 2009 — Present (11 months)
Music and Sound Design for interactive toys and games.
(Computer Games industry)
January 2008 — Present (2 years )
Clients include Mighty Play, Crowdstar, Tapulous, Puzzoo Games, EA, Mattel, Leapfrog. Music on various labels: Praemedia, Pax, Asthmatic Kitty.
(Entertainment industry)
January 2006 — Present (4 years )
Compose music, create sound effects, program cues, run sound board for small theatre companies including SF Playhouse, Crowded Fire, and Cutting Ball. Award-winning sound design and music composition for We Are Not These Hands, by Sheila Callighan (Prague Quadrennial 2007)
(Computer Games industry)
March 2008 — October 2008 (8 months)
Designing audio content for Sims Carnival, a game-sharing network where you can create your own game with the Sims Carnival game wizard or creator, play games others have made, or upload a Flash game you’ve created independently.
Working with a talented team of designers and engineers ("Carnival Monkey") to provide content for the Sims Carnival site.
(Privately Held; 11-50 employees; Computer Games industry)
October 2007 — January 2008 (4 months)
Create dynamic sound effects for casual games and console games.
(Public Company; 501-1000 employees; LF; Computer Games industry)
February 2001 — September 2007 (6 years 8 months)
Audio Lead
Work with producers to collaboratively create excellent games. Create sound effects and musical pieces, work with voice talent to record song lyrics and dialog. Manage all audio aspects of projects. Edit and process audio files. Manage other
composers, editors, sound designers, and external contractors. Proficient use of MS Office software.
(Public Company; 51-200 employees; Computer Software industry)
May 2000 — October 2001 (1 year 6 months)
QA tester for a variety of commercial radio hardware.
MFA , Electronic Music and Recording Media , 1998 — 2001
I helped develop and also patricipated in the first years of the Thursday Night Special, a casual weekly work-in-progress performance series that has been picked up and carried on each year by students at Mills since its formation.
BFA , Photography and New Media , 1994 — 1999
I began making audio art here in the video department. This was my introduction to Pro Tools and multi-channel audio.
I use max/msp to make my own electronic music. See my recent interview with Marc Weidenbaum at disquiet.com, an online ambient electronic music magazine for a review: http://disquiet.com/2007/10/13/kristin-miltners-patchwork/#more-996
San Francisco Electronic Music Festival, BOAT SHOW, Brown Bunny Ensemble, Miba (http://www.paxrecordings.com/Artists/miba.html), Mills College Center for Contemporary Music, Electronic Music, Bay Area New Music
San Francsisco Electronic Music Festival steering committee member and production manager, Game Audio Network Guild Award: Leapster Sponge Bob Square Pants Saves the Day, Special recognition by juried selection at Prague Quadrennial Festival of Theatre Technology, Oppenheim Toy Portfolio Gold Award – Leapster, Most Innovative and Best Educational Toy of the Year, T.O.T.Y. – Leapster