
Technical Director at Electronic Arts
San Francisco Bay Area

Technical Director at Electronic Arts
San Francisco Bay Area
As a designer, I try to combine artistic sensibility with a passion for, and expertise in, contemporary technologies.
I have worked with the British Council, The British High Commission, the Tate Gallery, the Imperial War Museum, the Arts Council, the Science Museum Lodon, Amnesty International, Nesta (National Endowment for Science, Technology and the Arts), and many others.
I have been invited to present at international venues, facilitated workshops around the world and have lived and worked in the US, UK, Germany and Austria. Until 2008 I was creative director of BAFTA winners Soda Creative in London, world renowned for Soda Constructor. I am also a founding member and director of Munich based Schoene Neue Kinder in Germany.
My fascination and expertise in social software manifests itself in my own start-ups: the award winning online multiplayer-strategy game Weewar, and the agile team ware No Kahuna.
(Public Company; ERTS; Computer Games industry)
October 2009 — Present (2 months)
(Internet industry)
February 2008 — Present (1 year 10 months)
No Kahuna makes teams tick. Whether at work, home, or among your friends, we help you work together on projects big and small.
There’s no fuss, no unnecessary features – just an easy, intuitive and reliable way to make sure everyone does their bit.
(Information Technology and Services industry)
December 2007 — Present (2 years )
Spreedly tracks your subscribers, so you don’t have to. Take one-off or recurring payments easily and securely with fully automated billing.
(Entertainment industry)
October 2006 — September 2009 (3 years )
I am responsible for the concept and overall design of this award winning turn based strategy game.
I have seen Weewar through from the very first idea to today's massive online community.
(Design industry)
February 2004 — December 2007 (3 years 11 months)
Soda develops creative tools that help communities work, play and learn together. Formed in 1996 we are a team of artists, developers and entrepreneurs best known for our BAFTA-winning online construction environment, Sodaplay.
(Design industry)
2003 — 2003 (less than a year)
(Design industry)
1999 — 2003 (4 years )
1997 — 2001