Brainstorming and Innovation Specialist • Toy and Game Inventor
Greater Chicago Area
Brainstorming and Innovation Specialist • Toy and Game Inventor
Greater Chicago Area
Brainstorming Facilitation
Transdisciplinary Innovation
Toy and Game Invention, Design and Development
Game Play Development
Trivia Writing
Game Reviews and Articles
(Internet industry)
July 2009 — Present (1 month)
At TheGameAisle.com I review only good games. I forget about the bad ones and only mention the ugly ones if they are worth playing. Games are a favorite pastime of millions of people around the world, but unlike movies or books they are not reviewed so many feel lost when they are looking to purchase a new game. TheGameAisle.com solves their problem by informing readers not only which games are worth their money, but what kind of groups and ages they're appropriate for. I also touch on the people behind the game; the inventors who are often unknown - and definitely deserving of praise.
(Think Tanks industry)
March 2006 — Present (3 years 5 months)
I coordinate brainstorming workshops that foster innovative thinking through dynamic exercises and discussion. Working with a variety of companies and consultancies I have the experience to help stretch your team's thinking to new and exciting areas.
I also specialize in the invention and development of mass-market and specialty toys and games. Since 2002, I have helped create successes for world-class marketers such as Mattel, Pressman, Hasbro Games and Winning Moves. I have worked to revitalize classic games and develop new games based on licenses, movie titles and existing brands. I also have experience writing and researching trivia for game use.
(Privately Held; Think Tanks industry)
2006 — Present (3 years)
Cloverleaf Innovation is a world-class innovation firm focused on the innovation and renovation of brands products and services. As apart of the Cloverleaf team I work with their clients and partners to envision creative, strategic solutions to innovation challenges using the Cloverleaf process.
(Think Tanks industry)
2002 — 2006 (4 years)
As a designer with Meyer/Glass Design I was responsible for inventing and developing toys and games for mass market. My responsibilities included managing projects from conception, through development, prototyping, and presentation to the client. Nine of the toys/games I developed have already made it to market.
(Museums and Institutions industry)
2001 — 2002 (1 year)
This was the best college job EVER! I got to see all the cool stuff that just sat in storage like a baby seal that was made into a floaty by some indigenous tribe, necklaces made of brilliantly colored beetles, money from countries that no longer exist...what a job!
BFA , Industrial Design , 1997 — 2002
Industrial Design 2001 — 2001
Studied as an exchange student within the Industrial Design department during which I gained insight on what it takes to design for a society different than my own.