Kieran O'Sullivan

Character TD at Ubisoft

Location
Brisbane Area, Australia
Industry
Computer Games

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Kieran O'Sullivan's Overview

Current
  • Character Technical Director at Ubisoft
Past
Education
  • Queensland University of Technology
  • QANTM
Recommendations

5 people have recommended Kieran

Connections

83 connections

Websites

Kieran O'Sullivan's Summary

Technical artist with experience in character, mechanical and facial rigging, modelling and texturing. Tools, scripts and pipeline development.

I have experience developing a modular rigging system and developing tools based around this to increase productivity for animators.

I enjoy working with teams of mixed skills, technical artists, animators and modellers, designers and programmers. My role is to make tools and scripts to speed up their workflow, identify roadblocks and bottlenecks, debug technical art issues, work with in-engine data and tools, and help develop art and animation pipelines for each unique project.

Specialties

Facial rigging, Character rigging, modelling and texturing.
Developing scripts and tools for animators and modellers.

Experienced with: MEL script, Actionscript
Basic Experience with: Python, Maxscript, C#
Software: Maya, Max, Photoshop, ZBrush, Mudbox and Flash

Kieran O'Sullivan's Experience

Character Technical Director

Ubisoft

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

January 2011Present (1 year 2 months) Montreal

Senior Character Technical Artist

Krome Studios

Privately Held; 201-500 employees; Computer Games industry

December 2008October 2010 (1 year 11 months)

Creating and maintaining the rigging and animation tools and pipelines for multiple studios, teams and projects. Creating animator friendly rigs and tools.

Unannounced Project ( 2010 )
Primary Technical Artist
* Identify and solve technical art problems and requirements
* Modelling, Rigging, Additional Art


Technical Art Department
Senior Character TD ( 2010 )
* Primary Tech Artist for Animation and Rigging
* Animation / Rigging Tools & Pipelines
* Rigging characters for multiple projects


Cinematics Department ( 360 / PS3 / Wii / etc )
Lead Character TD / Tech Artist ( 2009 )
* Animation / Rigging Tools
* Rigging Characters, Vehicles and more
* Troubleshooting implementation of characters and cutscene animation into game engine

Senior Character Artist

Krome Studios

Privately Held; 201-500 employees; Computer Games industry

December 2005December 2008 (3 years 1 month)

Star Wars: Clone Wars: Republic Heroes ( 360 / PS3 )
Senior Character Artist ( 2009 )
* Rigging
* Modelling and Texturing
* Animation tools

Star Wars: The Force Unleashed ( PS2 / PSP / Wii )
Character Artist ( 2008 )
* Modelling
* Texturing / Materials
* Rigging / Cloth

Star Wars: The Clone Wars: Lightsaber Duels ( Wii )
Additional Character Artist (2008)
* Modelling and Rigging.

The Legend of Spyro: A New Beginning ( PS2 / GC / XBOX )
Additional Character Artist (2006)
* Model and texture.

Kieran O'Sullivan's Education

Queensland University of Technology

Bachelor, Communication Design/Animation

20022004

QANTM

Certificate II, Multimedia

20002001

Contact Kieran for:

  • expertise requests
  • reference requests
  • getting back in touch

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