Kieran O'Sullivan
Character TD at Ubisoft
- Location
- Brisbane Area, Australia
- Industry
- Computer Games
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Kieran O'Sullivan's Overview
- Current
-
- Character Technical Director at Ubisoft
- Past
-
- Senior Character Technical Artist at Krome Studios
- Senior Character Artist at Krome Studios
- Education
-
- Queensland University of Technology
- QANTM
- Recommendations
-
5 people have recommended Kieran
- Connections
-
83 connections
- Websites
Kieran O'Sullivan's Summary
Technical artist with experience in character, mechanical and facial rigging, modelling and texturing. Tools, scripts and pipeline development.
I have experience developing a modular rigging system and developing tools based around this to increase productivity for animators.
I enjoy working with teams of mixed skills, technical artists, animators and modellers, designers and programmers. My role is to make tools and scripts to speed up their workflow, identify roadblocks and bottlenecks, debug technical art issues, work with in-engine data and tools, and help develop art and animation pipelines for each unique project.
Specialties
Facial rigging, Character rigging, modelling and texturing.
Developing scripts and tools for animators and modellers.
Experienced with: MEL script, Actionscript
Basic Experience with: Python, Maxscript, C#
Software: Maya, Max, Photoshop, ZBrush, Mudbox and Flash
Kieran O'Sullivan's Experience
Character Technical Director
Ubisoft
Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
January 2011 – Present (1 year 2 months) Montreal
Senior Character Technical Artist
Krome Studios
Privately Held; 201-500 employees; Computer Games industry
December 2008 – October 2010 (1 year 11 months)
Creating and maintaining the rigging and animation tools and pipelines for multiple studios, teams and projects. Creating animator friendly rigs and tools.
Unannounced Project ( 2010 )
Primary Technical Artist
* Identify and solve technical art problems and requirements
* Modelling, Rigging, Additional Art
Technical Art Department
Senior Character TD ( 2010 )
* Primary Tech Artist for Animation and Rigging
* Animation / Rigging Tools & Pipelines
* Rigging characters for multiple projects
Cinematics Department ( 360 / PS3 / Wii / etc )
Lead Character TD / Tech Artist ( 2009 )
* Animation / Rigging Tools
* Rigging Characters, Vehicles and more
* Troubleshooting implementation of characters and cutscene animation into game engine
Senior Character Artist
Krome Studios
Privately Held; 201-500 employees; Computer Games industry
December 2005 – December 2008 (3 years 1 month)
Star Wars: Clone Wars: Republic Heroes ( 360 / PS3 )
Senior Character Artist ( 2009 )
* Rigging
* Modelling and Texturing
* Animation tools
Star Wars: The Force Unleashed ( PS2 / PSP / Wii )
Character Artist ( 2008 )
* Modelling
* Texturing / Materials
* Rigging / Cloth
Star Wars: The Clone Wars: Lightsaber Duels ( Wii )
Additional Character Artist (2008)
* Modelling and Rigging.
The Legend of Spyro: A New Beginning ( PS2 / GC / XBOX )
Additional Character Artist (2006)
* Model and texture.
Kieran O'Sullivan's Education
Queensland University of Technology
Bachelor, Communication Design/Animation
2002 – 2004
QANTM
Certificate II, Multimedia
2000 – 2001
Kieran O'Sullivan's Additional Information
- Websites:
- Interests:
-
developing rigging and animation tools, character modelling, animation, flash ui development
- Groups and Associations:
Contact Kieran for:
- expertise requests
- reference requests
- getting back in touch
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