
Senior Producer at Nickelodeon Kids and Family Games Group
San Francisco Bay Area

Senior Producer at Nickelodeon Kids and Family Games Group
San Francisco Bay Area
Family Entertainment
Education:
CalArts - Motion Picture School/Character Animation
UCSC Ext. - Certified Software Project Manager
Cogswell Polytechnical – Computer Video Imaging
Time Management - Lucasfilms Ltd.
Stanford Leadership Program
I began creating games and short films at the age of 12. I am interested in investing in and picking winners in all entertainment media forms: film, tv and interactive. In addition to producing over a dozen casual games including the Family Feud series and multiplayer, I was the Executive Producer over the ClueFinders games and many of the Reader Rabbit titles while at The Learning Company/Mattel Interactive. In addition, I spearheaded outbound licensing efforts on the core brands. Before that, I ran the German wing of the European Studio Grouping PALOMA, developing and localizing animated content for German television with my partners TVC London (known for the films Yellow Submarine, The Snowman...), Estudio Moro Madrid and French partner Didier Brunner (Triplets of Belleville, Princes and Princesses). I have produced over 30 “E” rated games, contributed to 5 feature films, worked on dozens of commercials, and overseen animation production at home and abroad.
• Passion for characters and stories
• Game and film production
• Adapting stories and characters to new media
• Art, animation and technical recruiting
(Public Company; VIA; Entertainment industry)
July 2008 — Present (1 year 5 months)
Producing single and multiplayer games, prospecting and acquiring exclusive and non exclusive games for weekly publication.
Club Games:
Beachtowel Bingo (multiplayer)
Coming Soon title (multiplayer)
Paparazzi Poker
Spider Monkey Solitaire
Word Express
(Public Company; Entertainment industry)
2008 — Present (1 year )
(Entertainment industry)
April 2007 — Present (2 years 8 months)
Recent Activity:
Senior Producer - Nickelodeon Kids and Family Games Group
Designer - www.zookazoo.com
Designer - www.jenkatmedia.com
Designer - www.brightstorm.com
General - www.tidepoolpartners.com
(Privately Held; 1-10 employees; Entertainment industry)
June 2007 — December 2007 (7 months)
Casual Connect Magazine:
Producing Casual Multiplayers: Family Feud Online Party
What's Your Story? Storytelling for Interactive Media
http://www.casualconnect.org/content/gamedesign/Richardson-story.html
Inbound Licensing: The Value of Global Brands
Virtual Worlds: The Next Casual Frontier
http://mag.casualconnect.org/winter2008/CasualConnect_Winter_2008.pdf
(Privately Held; 11-50 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
Manage internal and external teams to produce stand alone and multi-player versions of licensed properties from concept to QA release.
• Make business case for games (revenue, design, schedule, risks)
• Lead game brand extensions into game families to defend position
• Manage domestic and foreign teams with at-site producers
• Manage Licensor relationships and approval process
• Manage web editorial team for episodic content for FF games
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On iwin:
http://www.iwin.com/download/75023909520346476/family-feud-online-party-game;jsessionid=bIiFxJdFOPsa?lid=Family%20Feud%20Online%20Party™TopTen&lpos=TopTen1
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On Yahoo!:
http://get.games.yahoo.com/proddesc;_ylc=X3IDMgRtcANibARwb3MDMjI1BHNlYwNscG8Ec2xrA0ZhbWlseSBGZXVkIElJJiMxNTM7?gamekey=familyfeud
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On BigFish:
http://get.games.yahoo.com/proddesc?gamekey=ffhollywood
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On Yahoo!:
http://get.games.yahoo.com/proddesc;_ylc=X3IDMgRtcANibARwb3MDMjEzBHNlYwNscG8Ec2xrA0ZhaXJ5IFRyZWFzdXJl?gamekey=familyfeud2
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On Yahoo!:
This is a fun and approachable game designed and developed by GameOn in Sweden and managed by me at iwin with a change doc. that tweaked minor mechanical aspects and added the King Arthur story, naming, etc.. Super nice and professional developer - a joy to work with.
http://get.games.yahoo.com/proddesc;_ylc=X3IDMgRtcANibARwb3MDMjg3BHNlYwNscG8Ec2xrA0hlYXZ5IFdlYXBvbg--?gamekey=hexalot
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On BigFish:
http://www.bigfishgames.com/download-games/1659/boggle/index.html
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On Yahoo!:
http://www.bigfishgames.com/download-games/1445/trivialpursuitbrin/index.html
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
On Yahoo!:
http://get.games.yahoo.com/proddesc;_ylc=X3IDMgRtcANibARwb3MDNjU5BHNlYwNscG8Ec2xrA1RyaXZpYWwgUHVyc3VpdCBCcmluZyBvbiB0aGUgOTAncyBFZGl0aW9u?gamekey=trivialpursuit
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
This is a fun little word game for spry spellers. Not for the slow, or for those who hate chocolates. Executed by the fabulously talented developers in Vancouver, Magellan Interactive.
Game Link:
http://www.bigfishgames.com/download-games/1078/wordyvu/index.html
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
I produced this game to a pre-beta state with my UK counterpart before passing the baton to the talented Jim Stern. Great team and Hasbro was an excellent partner!
Game link:
http://www.iwin.com/download/13/risk-game
(Partnership; 51-200 employees; Computer Games industry)
September 2004 — April 2007 (2 years 8 months)
I produced this to beta, following the Feud online Party model and methods, and then handed it off to my esteemed colleague Nathan Fahrenthold.
Here's the link!
http://www.iwin.com/download/1734727414107676527/wordscape-online-party-game
(Non-Profit; 51-200 employees; Animation industry)
September 2001 — June 2005 (3 years 10 months)
(Public Company; Computer Games industry)
2003 — 2004 (1 year )
Here's the link:
http://download-games.pogo.com/exe/Tumble_Bees_To_Go-setup.exe?RefId=424&origin=pcat_dl_lnk&genre=Pogo Originals&ln=en&ext=Tumble_Bees_To_Go-setup.exe
(Public Company; Entertainment industry)
1994 — 2001 (7 years )
I oversaw most of the CDROM Reader Rabbit titles (but not all), and the ClueFinders titles, a brand incubated in my product development group aimed at the 8-12 age group.
(Public Company; 1001-5000 employees; Entertainment industry)
April 1994 — January 2001 (6 years 10 months)
I was the Executive Producer in R&D over the two main game franchises: Reader Rabbit and The ClueFinders - games that spanned Toddler to 6th grade. While there I EP'd over 18 award winning titles with the producer talents of Kenny Dinkin, Dave Rohrl, Lauren Meltzer, Kate Lilienthal, Toby Levenson, Cindy Johnson, Jeffrey Kessler, Lyndon Wong....and many talented engineers, artists, animators, and learning specialists.
Here's a sample: (NOTE: the last 2 titles on the page below I had nothing to do with)
http://www.learningcompany.com/jump.jsp?itemType=CATEGORY&itemID=89
(Animation industry)
January 1990 — January 1994 (4 years 1 month)
I directed and produced comercials for Procter and Gamble, Ferrerro Chocolates, BeeDees Underwear, Zamek Soup, and other various European products. Localized productions for German TV. Developed animated pilot for an EU TV series with my partners TVC London, Estudio Moro Madrid, and my French partners jean Pierre Gibrat and Didier Brunner. Was a member of Cartoon, the EU's MEDIA initiative. Worked with the talented producers Didier Brunner, Santiago Moro and John Coates.
(Privately Held; 1-10 employees; Animation industry)
January 1992 — February 1993 (1 year 2 months)
Localized the Didier Brunner production of a Michel Ocelot film for the German market Princes and Princesses.
Link here:
http://en.unifrance.org/movie/20666/princes-and-princesses
(Privately Held; 51-200 employees; Animation industry)
January 1987 — January 1989 (2 years 1 month)
I oversaw several animated sequences for a German feature film. Directed storyboard, layout, and animation.
(Privately Held; 501-1000 employees; Motion Pictures and Film industry)
January 1988 — December 1988 (1 year )
I animated shadows for the miniature "brownies" that captured Willow under the direction of Wes Takahashi - these are the shadows that got lost during blue screen. I also did a few roto scenes.
Though you can barely see the shadows, if you squint your eyes, you may catch one or two in this clip:
http://www.youtube.com/watch?v=gCZd4EQFZfk
(Privately Held; 501-1000 employees; Motion Pictures and Film industry)
January 1988 — December 1988 (1 year )
I removed wires and garbage from blue screen shots with Bob Hoskins in them. I did 2 or 3 shots for this specific film. I was hired to work on Willow.
(Partnership; 11-50 employees; Animation industry)
January 1987 — December 1987 (1 year )
I was a layout artist on The Brave Little Toaster. I worked on a few songs, and several parts of the forest journey. I did many rough poses for the City of Lights song - I love character expressions and these were great characters to work with. I worked with Joe Ranft (and worked from his boards), Jerry Reese, Brian McEntee, Jim Beihold, Alex Mann... they were great teachers and super talented. The late and famous Kendell O'Conner also contributed color sketches for this production which is one of the reasons the film has an amazing color arc to it.
Here's one of the sequences I layed out - the last minute or so was someone else.
http://www.youtube.com/watch?v=NbBEfZ8fK9Y
(Privately Held; 501-1000 employees; Animation industry)
January 1986 — December 1986 (1 year )
I was one of several overseas layout directors at Wang Films (Cuckoo's Nest) on Wildfire (cancelled after 3 weeks due to poor ratings), The Flinstone Kids (Captain Caveman segment), and The Pound Puppies. Broke down storyboards into re-use plan, and delegated to the appropriate artists with Chinese interpreters.
(Privately Held; 501-1000 employees; Animation industry)
January 1986 — December 1986 (1 year )
I was a layout artist and layout manager for the Captain Caveman portion of the Flintstone Kids episodes - Unga Bunga! 'Day of the Villians" was the episode where John Kricfalusi shocked us with a pan shot of Hitler and other Nazi party members, plus Atilla the Hun, Celopatra, and so on - I remember it coming through the fax machine from Los Angeles, and thinking "H&B really ok'd this?!" - the scene was cut of course and redone with other villians.
http://www.youtube.com/watch?v=scpjpz3ReMI
http://www.topthat.net/webrock/spinoffs/kids.htm
(Entertainment industry)
1984 — 1985 (1 year )
DTV station IDs, 2 Mug Rootbeer commercials (Amadeus, and north pole expedition), Cereal and more ... assisted Bud Lucky and others.
(Entertainment industry)
1982 — 1983 (1 year )
(Privately Held; 51-200 employees; Animation industry)
January 1982 — December 1982 (1 year )
I was a colorist on Nepenthe's The Plague Dogs, The Empire Strikes Back (some matte work), Gary Coleman Show, Scooby Doo, Little Rascals, and here's it comes: Rubik's Cube - yes, the tv series!
(Privately Held; 501-1000 employees; Motion Pictures and Film industry)
January 1980 — December 1980 (1 year )
Short stint tracing photo roto and making mattes for optical compositing
Software Project Management , Computer Science , 1996 — 2001
This is UCSC's extension program
Motion Picture School - Character Animation
BA , Computer Video Imaging
GE
travel, outdoors, biking, sleeping, reading