Kevin Gadd

Current
  • Associate Producer at ArenaNet
  • Sole Proprietor at Squared Interactive
Past
Connections
165 connections
Industry
Computer Games
Websites

Kevin Gadd’s Summary

Experience in game design, writing, tools development, 2D graphics programming, and engine development.

Extensive experience using VB, C#, Python, C++ and Flex to develop reusable toolsets, along with standalone applications.

Design, QA and programming experience on best-selling and critically acclaimed PC game titles.

Kevin Gadd’s Specialties:

C++, C#, Python, Visual Basic, ActionScript, Graphics Programming, Tools Development, .NET, Flex, XNA, MySQL, Content Pipeline


Kevin Gadd’s Experience

  • Associate Producer

    ArenaNet

    (Privately Held; Computer Games industry)

    October 2009Present (2 months)

    Coordinating development of internal tools for content production.

  • Sole Proprietor

    Squared Interactive

    (Computer Games industry)

    October 2008Present (1 year 2 months)

    Developing independent video game software for Windows-based PCs and the XBox 360.

    Current project: Inferus, a 2D action-adventure game.

  • Software Engineer

    IMVU

    (Privately Held; Internet industry)

    June 2007June 2009 (2 years 1 month)

    Web application and client software development in a combination of PHP, Perl, Python, ActionScript, HTML, JavaScript and C++.

    Built and maintained tools for IMVU's Creator program, including a COLLADA importer.

    Maintained and improved automated testing infrastructure, including Selenium-SimpleTest integration and an AJAX-based automated test suite runner.

  • Engine Programmer

    ArenaNet

    (Privately Held; Computer Games industry)

    December 2006June 2007 (7 months)

    Engine technology and tools development in a combination of C++ and C#. Responsible for maintenance, design and development of various content authoring and development tools.

  • Game Designer

    ArenaNet

    (Computer Games industry)

    December 2005December 2006 (1 year 1 month)

    Responsible for concieving, designing, writing and implementing various quests and missions for Guild Wars titles.

    Additionally performed design/development work on internal tools in C#/C++, and scripted cinematic sequences using in-house tools.

  • Youth Aid

    California Department of Transportation

    (Government Agency; 1001-5000 employees; Information Technology and Services industry)

    June 2001December 2003 (2 years 7 months)


Additional Information

Kevin Gadd’s Websites:


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