
Greater Seattle Area

Greater Seattle Area
Experience in game design, writing, tools development, 2D graphics programming, and engine development.
Extensive experience using VB, C#, Python, C++ and Flex to develop reusable toolsets, along with standalone applications.
Design, QA and programming experience on best-selling and critically acclaimed PC game titles.
C++, C#, Python, Visual Basic, ActionScript, Graphics Programming, Tools Development, .NET, Flex, XNA, MySQL, Content Pipeline
(Privately Held; Computer Games industry)
October 2009 — Present (2 months)
Coordinating development of internal tools for content production.
(Computer Games industry)
October 2008 — Present (1 year 2 months)
Developing independent video game software for Windows-based PCs and the XBox 360.
Current project: Inferus, a 2D action-adventure game.
(Privately Held; Internet industry)
June 2007 — June 2009 (2 years 1 month)
Web application and client software development in a combination of PHP, Perl, Python, ActionScript, HTML, JavaScript and C++.
Built and maintained tools for IMVU's Creator program, including a COLLADA importer.
Maintained and improved automated testing infrastructure, including Selenium-SimpleTest integration and an AJAX-based automated test suite runner.
(Privately Held; Computer Games industry)
December 2006 — June 2007 (7 months)
Engine technology and tools development in a combination of C++ and C#. Responsible for maintenance, design and development of various content authoring and development tools.
(Computer Games industry)
December 2005 — December 2006 (1 year 1 month)
Responsible for concieving, designing, writing and implementing various quests and missions for Guild Wars titles.
Additionally performed design/development work on internal tools in C#/C++, and scripted cinematic sequences using in-house tools.
(Government Agency; 1001-5000 employees; Information Technology and Services industry)
June 2001 — December 2003 (2 years 7 months)