
Artist/Sega
San Francisco Bay Area

Artist/Sega
San Francisco Bay Area
Past projects include:
Fantastic Four: "Rise of the Silver Surfer"
X-men 3: the official game -prop modeling, texture/environment artist.
KOTOR II -prop modeling, texture/environment artist.
Republic Commando -prop modeling, texture/environment artist.
Armed & Dangerous -character texture artist.
Gladius -character texture artist.
Obi-Wan -character texture artist.
Star Wars, Starfighter -texture/environment artist.
Episode I DVD collection -load interface artist.
EP I, Obi-Wan PC -character texture artist, interface artist.
Jedi Knight -texture/environment artist.
Outlaws: expansion pack -texture/environment artist.
Outlaws -texture/environment artist.
Afterlife -Tile artist.
Goblins -conceptual artist, character & prop modeler, texture artist.
Microsoft's "Explorapedia" -creation of simple animations via PhotoShop & Animator Pro.
Freelance editorial illustration: Image magazine, Mondo 2000, The Nose, American Brewer, East Bay Express, S.F. Bay Guardian, Sacramento News & Review, City Magazine, Project H.E.A.R. & Spectrum Holobyte.
Samples at:
www.kevinevans.com
http://www.templeofdagon.com/artists/kevin-evans/
Character & prop modeling, mapping & texture creation, Traditional art (drawing & painting) Tools: Maya, Max & PhotoShop.
(Public Company; Computer Games industry)
August 2007 — Present (2 years)
(Computer Games industry)
April 2006 — June 2007 (1 year 3 months)
Game developed & completed in 16 months. Passed 1st evaluation/submission on all platforms (X-box 360 & PS3)
Environment/texture & Concept Artist. Responsibilities include: creation of concept art for outsourced content. Environment geometry & texture creation. Assignment of proprietary shaders, processing & clean-up of incoming outsourced level geometry.
(Public Company; 51-200 employees; Computer Games industry)
September 2004 — April 2006 (1 year 8 months)
texture/environment artist & prop modeling.
(Computer Games industry)
January 1999 — August 2004 (5 years 8 months)
(Computer Games industry)
August 1997 — January 1999 (1 year 6 months)
(Computer Games industry)
January 1995 — July 1997 (2 years 7 months)
(Graphic Design industry)
January 1991 — February 1995 (4 years 2 months)
Freelance editorial illustration: Image magazine, Mondo 2000, The Nose, American Brewer, East Bay Express, S.F. Bay Guardian, Sacramento News & Review, City Magazine, Project H.E.A.R. & Spectrum Holobyte.
(Fine Art industry)
November 1990 — March 1991 (5 months)
Artist in the Faux & decorative panels department. Assistant to mural artist on location.
Printmaking 2004 — 2004
BFA , Illustration & painting , 1985 — 1990
Liberal arts 1985 — 1987
The San Francisco Cacophony Society, Burning Man, Varnish Fine Art
Publications:
“Beyond the Veil: Artists Inspired by H.P. Lovecraft”
RE/Search Publications: “PRANKS 2!”
“This Is Burning Man” By Brian Doherty
Exhibitions:
2007-Maison d'Ailleurs, museum of utopia in Switzerland. Group show
2006- Auto3321 art gallery, "Sound and Vision II" Group exhibition, Oakland
2006- "3 to the 3rd" Varnish Fine Art, San Francisco
2006- ACSC Gallery, Northern California Small Works Exhibit
2006- Gallery Route One “January Juried Show” group exhibition
2006 - 19th Parkside National Small Print Exhibition. University of Wisconsin
2006 - "Ink & Clay 32" The Kellogg University Art Gallery, Cal Poly.
2005 - ArtSF “Hell iz other people” group exhibition, San Francisco
2005 - ArtSPACE @ 16 “Love Small - Small Works III” Group exhibition Malden MA
2003 - ABCO gallery “Homeland Security” group exhibition. Oakland
1995 - DiPietro Todd. solo exhibition. San Francisco
1994 - Somar gallery. "Primal Edge" Burning man group exhibition. San Francisco
1993 - Architects & Heroes. solo exhibition. San Francisco
1990-95 - Burning man, location consultant and participating artist