Character Setup Lead at Sony Pictures Imageworks
Greater Los Angeles Area
Character Setup Lead at Sony Pictures Imageworks
Greater Los Angeles Area
I am passionate about the entire process of creating believable Characters. Bringing a character or creature to life on screen, seeing it breathe, think and perform is an incredible experience that I am fascinated with. The intertwined combination of Art and Technology needed to create them constantly pushes me to learn new techniques, to revisit old ones, and to come up with fun solutions.
Character TD, Character / Creature Setup, Rigging, Deformations, Sculpting, Maya, MEL, Scripting, Animation Tools, ZBrush, Efficient Character Modeling, Articulation Artist, Animation, Dynamics, Rendering, MudBox, Problem Solving, Cloth, Hair, Fur, Pipeline
(Public Company; SNE; Motion Pictures and Film industry)
September 2003 — Present (6 years 3 months)
Character and Creature Setup.
Body and Facial Rigging, Film, Games, Advertising, TV. Deformations, Character Pipeline, Animation Tools, Tool programming, problem solving.
>> Filmography :
- 'Cats & Dogs: The Revenge of Kitty Galore', Character Setup
- "2012 - Farewell Atlantis", Character Setup Lead, + Massive Pipeline.
- "Valkyrie", Character Setup, WarHawk Plane Rigging
- "Body Of Lies", Character Setup, Crowd Characters.
- "Watchmen", Character Setup and Pipeline
- "G-Force", Character Facial Setup, Character Transformations
- "I Am Legend", Body Setup Lead, Char. Pipeline, Char. Finaling
- "Surf's Up", Body Setup Lead, Facial Setup, Character Pipeline
- "Open Season", Body Setup, Character Pipeline, Line and Shape Tools
(Public Company; 1001-5000 employees; Computer Games industry)
September 2002 — September 2003 (1 year 1 month)
Character Rigging, Deformations, and Animation Tool programming for the "Return of the King" LOTR video game based on the Film.
(Privately Held; 201-500 employees; Animation industry)
August 1999 — August 2002 (3 years 1 month)
Responsible for the Final rendered look for many commercials and short films. Specialized in Character Modeling, Texturing, Rigging, Deformations. Created innovative work flows and tools for Character Facial setups, animation, and camera tracking.
(Privately Held; Computer Games industry)
August 1996 — August 1999 (3 years 1 month)
Working with a small talented team of designers, artists and programmers, brought these games from initial concept to completion : "Jersey Devil", "Bugs Bunny, Lost in Time".
Responsible for Character and Environment Modeling, UV Layout, Level Integration, Environment animation and destruction, Hi-res Game Promo Artwork, Artist Training and documentation.
(Public Company; 1001-5000 employees; Industrial Automation industry)
1987 — 1996 (9 years )
Programmed, Designed, Installed, Serviced, Trained for this International Process Control Automation company. Included doing many plant startups in French-speaking countries for large industries (Pulp & Paper, Mining, Petrol, Food, Automotive, Steam,....)