
San Francisco Bay Area

San Francisco Bay Area
I've worked in the Bay Area in the game development industry for about 12 years and have shipped a total of 12 titles, I have years of Art management experience, as well as experience in designing, implementing, and maintaining art pipelines for multiple target platforms. Most recently I was working on a military style shooter, and was responsible for creating all character rigs, and animating the NPC characters for our demo.
More information can be found on my resume here:
http://resume.kenproudfoot.com
MFA , Film/Video , 1994 — 1998
Completed MFA in 1998 Master Thesis film: 'Xenosymbology' (7 min. CGI/Live Action)
BFA , Film/Video , September 1994 — May 1996
Majored in both Computer Graphics and Experimental Animation.
AA , Graphic Design , 1991 — 1993
Asssociates degree in Graphic Design with a focus on CG design techniques.
1985 — 1989